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AgeCommit message (Expand)Author
2015-05-18Fix a static address.IIMarckus
2015-05-14Give wd957 a more descriptive name.IIMarckus
2015-03-03Fix a static reference to a string in Pokedex code.yenatch
2015-02-14Add the ability to build Crystal 1.1.IIMarckus
2015-02-14Give an internal Pokédex status variable its own label.IIMarckus
2015-02-11Split out event scripting specials.yenatch
2015-02-11Use labels for script specials instead of constants/static values.yenatch
2015-02-11Split out map object code.yenatch
2015-02-11Split out the diploma code.yenatch
2015-02-11Split out the map setup scripts.yenatch
2015-02-11Split out spawn points.yenatch
2015-02-11Split out map triggers.yenatch
2015-02-11Split out the Pokedex code.yenatch
2015-02-11Split out the pack code.yenatch
2015-02-10Fix a bunch of palette copying errors and wram bank conflicts.yenatch
2015-02-10Blind wram labels part 3.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2015-02-06More graphics and straggling static refs.yenatch
2015-02-05Get rid of more static refs in banks 47, 5c, 5f.yenatch
2015-01-20Stop using the preprocessor.yenatch
2015-01-19hVBlankyenatch
2015-01-01More labels in code and some mobile datatracking.yenatch
2014-12-29Use "- $ff00" instead of "& $ff" when dealing with hram.yenatch
2014-12-29Recombine the event engine objects.yenatch
2014-12-03Use the "next" directive in the credits.yenatch
2014-09-30Miscellaneous formatting cleanup.yenatch
2014-08-22Use landmark constants in displaylocation commands (phone scripts).yenatch
2014-08-18Recomment Headbutt tree and Rock Smash encounters.yenatch
2014-07-24Label CheckPhoneCall.yenatch
2014-07-23Dump the phone scripts.yenatch
2014-07-22Fix "name" event command parameter comments.yenatch
2014-07-22Separate phone scripts from std scripts.yenatch
2014-07-22Fix some static addresses in std scripts.yenatch
2014-07-22Reflect the extra loadwilddata argument in its function comment.yenatch
2014-07-19Remove generated "jump sources" comments.yenatch
2014-07-19Name the script special function and clean up a couple specials.yenatch
2014-07-18Name cry functions in home.asm.yenatch
2014-06-17Contest battle type and comment the battle menu.yenatch
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
2014-06-12Consolidate monster structs in wram and sram.yenatch
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-05-21Comment music functions in home.asm.yenatch
2014-04-30Move RegionCheck into engine/landmarks.asm.yenatch
2014-04-13Include palette 0 in PokemonPalettes.yenatch
2014-04-12Replace static bank 0 calls in the event scripting engine.yenatch
2014-04-09Fix a title screen label that accidentally made its way into bank 1.yenatch
2014-04-02Image extensions in gfx/{intro,title}.yenatch
2014-04-02Fix image extensions in gfx/{credits,misc}.yenatch
2014-03-04Compressed title screen graphics are padded too.yenatch
2014-03-03Label map trigger functions in home.asm.yenatch