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Author
2017-12-27
Use constant
Remy Oukaour
2017-12-27
Move more decoration data to data/
Remy Oukaour
2017-12-27
gfx/pokemon/animation.asm → engine/pic_animation.asm
Remy Oukaour
2017-12-27
Remove redundant data/ filename prefixes
Remy Oukaour
2017-12-27
Move events/ to engine/events/
Remy Oukaour
2017-12-26
Keep memory map values in hardware_constants.asm
Remy Oukaour
2017-12-26
Copy sram.asm's global start/end constants for wram.asm and vram.asm
Remy Oukaour
2017-12-26
Rename some sections
Remy Oukaour
2017-12-26
event/ → events/, and move some appropriate engine/ files there
Remy Oukaour
2017-12-26
Various cleanup
Remy Oukaour
2017-12-26
Name mail graphics
Remy Oukaour
2017-12-26
Battle animation data is like sprite animation data
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-26
Remove unused label (last few commits resolve #434)
Remy Oukaour
2017-12-26
Rename: gfx/pics → gfx/pokemon
Remy Oukaour
2017-12-26
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
Remy Oukaour
2017-12-25
MAX_LEVEL = 255 should still compile
Remy Oukaour
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-25
Clean up color/palette code
Remy Oukaour
2017-12-24
Group Pokérus files in engine/pokerus/
Remy Oukaour
2017-12-24
Change a few Unknown labels
Remy Oukaour
2017-12-24
Add more constants for some maximum values
Remy Oukaour
2017-12-24
Remove all code from main.asm (some labeled INCBINs, like out-of-context grap...
Remy Oukaour
2017-12-24
LoadEDTile → CopyTilemapAtOnce (fix #345)
Remy Oukaour
2017-12-24
Rename maps:
Remy Oukaour
2017-12-24
Merge branch 'master' of https://github.com/pret/pokecrystal
Remy Oukaour
2017-12-24
Fix issue #345:
Remy Oukaour
2017-12-24
Renaming: (fix #412)
Remy Oukaour
2017-12-24
Rename "map permissions" to "map environment" (fix #396)
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-24
Misc fixes for the usage of constants
mid-kid
2017-12-23
Merge remote-tracking branch 'origin/master' into master
yenatch
2017-12-23
Some more WRAM cleanup
Remy Oukaour
2017-12-21
Include bugfix in comments
Remy Oukaour
2017-12-21
Document one more bug
Remy Oukaour
2017-12-19
Document two more bugs
Remy Oukaour
2017-12-16
Move some more main.asm routines into individual files
Remy Oukaour
2017-12-16
Move more code out of main.asm
Remy Oukaour
2017-12-16
Move tileset-specific palette code into tilesets/
Remy Oukaour
2017-12-16
Ad some more constants for meaningful audio WRAM bits
Remy Oukaour
2017-12-15
Only engine/decorations.asm uses PadCoords_de
Remy Oukaour
2017-12-15
PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayer...
Remy Oukaour
2017-12-15
Reorganising phone stuff.
surskitty
2017-12-15
Add more palettes to data/palettes/
Remy Oukaour
2017-12-15
Move more main.asm code into individual files
Remy Oukaour
2017-12-15
Move more contiguous related code blocks from main.asm to engine/ and events/
Remy Oukaour
2017-12-15
Labelling the remaining stuff one sed at a time.
surskitty
2017-12-15
Move more unknown graphics into real subfolders
Remy Oukaour
2017-12-15
Copy pokered's organization some more, with further constant and data files
Remy Oukaour
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