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AgeCommit message (Expand)Author
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-26Remove unused label (last few commits resolve #434)Remy Oukaour
2017-12-26Rename: gfx/pics → gfx/pokemonRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-25MAX_LEVEL = 255 should still compileRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-25Clean up color/palette codeRemy Oukaour
2017-12-24Group Pokérus files in engine/pokerus/Remy Oukaour
2017-12-24Change a few Unknown labelsRemy Oukaour
2017-12-24Add more constants for some maximum valuesRemy Oukaour
2017-12-24Remove all code from main.asm (some labeled INCBINs, like out-of-context grap...Remy Oukaour
2017-12-24LoadEDTile → CopyTilemapAtOnce (fix #345)Remy Oukaour
2017-12-24Rename maps:Remy Oukaour
2017-12-24Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
2017-12-24Fix issue #345:Remy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
2017-12-24Rename "map permissions" to "map environment" (fix #396)Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-24Misc fixes for the usage of constantsmid-kid
2017-12-23Merge remote-tracking branch 'origin/master' into masteryenatch
2017-12-23Some more WRAM cleanupRemy Oukaour
2017-12-21Include bugfix in commentsRemy Oukaour
2017-12-21Document one more bugRemy Oukaour
2017-12-19Document two more bugsRemy Oukaour
2017-12-16Move some more main.asm routines into individual filesRemy Oukaour
2017-12-16Move more code out of main.asmRemy Oukaour
2017-12-16Move tileset-specific palette code into tilesets/Remy Oukaour
2017-12-16Ad some more constants for meaningful audio WRAM bitsRemy Oukaour
2017-12-15Only engine/decorations.asm uses PadCoords_deRemy Oukaour
2017-12-15PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayer...Remy Oukaour
2017-12-15Reorganising phone stuff.surskitty
2017-12-15Add more palettes to data/palettes/Remy Oukaour
2017-12-15Move more main.asm code into individual filesRemy Oukaour
2017-12-15Move more contiguous related code blocks from main.asm to engine/ and events/Remy Oukaour
2017-12-15Labelling the remaining stuff one sed at a time.surskitty
2017-12-15Move more unknown graphics into real subfoldersRemy Oukaour
2017-12-15Copy pokered's organization some more, with further constant and data filesRemy Oukaour
2017-12-15Move some misc/ files into meaningful directoriesRemy Oukaour
2017-12-15Move predef/ files into engine/Remy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
2017-12-14The labelling never ends, but phone_scripts.asm does.surskitty
2017-12-14Another batch.surskitty
2017-12-14One day we'll be through with this. Labels.surskitty
2017-12-14phone_scripts is most of the way there, too.surskitty
2017-12-14phone_callers.asm is now fully readable, if not fully labelled.surskitty
2017-12-14Reorganize macrosRemy Oukaour
2017-12-13Renaming RandomPhoneRareWildMon to RandomRareWildMon.surskitty
2017-12-13Labels, including a comment explaining RandomPhoneRareWildMon.surskitty
2017-12-13Label label label.surskitty