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2021-03-11Sync some files with pokegoldRangi
2021-03-11Verify script command table sizesRangi
2021-03-10Define MAPGROUP_* constants and verify MapGroup_* table sizesRangi
2021-03-08Merge pull request #806 from Rangi42/tablesRangi
Verify data table sizes with table_width and assert_table_length macros
2021-03-08Identify scrolling menu lists in WRAMRangi
Fixes #809
2021-03-04Verify data table sizes with table_width and assert_table_length macrosRangi
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-02-22Identify link sync buffers, separate from link action bytesRangi
Fixes #803
2021-02-10Use PARTY_LENGTH and MAILBOX_CAPACITY constantsRangi
2021-02-05Identify label BattleTowerFade.loopRangi
2021-02-05Merge pull request #799 from FredrIQ/typo_fixRangi
Battle Tower: fix typo in constant (PROGESS -> PROGRESS)
2021-02-05Identify some more labelsRangi
2021-02-04Battle Tower: fix typo in constant (PROGESS -> PROGRESS)Fredrik Ljungdahl
2021-01-09Rename GetFarHalfword to GetFarWordRangi
Fixes #796
2020-12-23Remove "Buffer" suffix from two HRAM labelsRangi
2020-12-23Rename some labelsRangi
- Remove "Buffer" suffix from some byte and word quantities - Change "Ptr" to "Pointer" Fixes #789
2020-12-08Identify link.asm WRAM labels based on ax6's research notes ↵Rangi
<https://pastebin.com/NTxjzKGQ>
2020-12-08grey -> grayRangi
2020-12-07FarString -> PlaceFarString, and document a BrokenPlaceFarString bugRangi
2020-12-07Document AI_Smart_Conversion2 bug (resolves #786)Rangi
2020-12-07Identified two magic numbers and cleaned up some comments (#783)aljohnston112
Improve the audio engine's comments and replace some magic numbers with constants
2020-12-04text "<PARA>..." → text_start and para "..."Rangi
2020-11-24Use STRING_BUFFER_LENGTH for the wStringBuffersRangi
2020-11-17Correct some filename commentsRangi
2020-11-17Resolve some "???" commentsRangi
2020-11-09Remove "XXX" comments (various "???+" still mark unclear code)Rangi
2020-11-09Terser damage calculation constantsRangi
2020-11-09Replace $0 with 0 for "ld l, a / ld h, 0" idiomRangi
2020-11-09Identify wBattleAnimTemp0-3Rangi
2020-11-08Rename "dummy game" to "memory game"Rangi
2020-11-03Identify remaining uses of wBuffer1-6 as general-purpose HP buffers or mobileRangi
2020-11-03Identify some uses of wBuffer1-6 in new Crystal codeRangi
2020-11-03Identify some more uses of wBuffer1-6Rangi
2020-11-03Identify more uses of wBuffer1-6Rangi
2020-11-03More syncing with pokegoldRangi
2020-11-02Group some link.asm code into "paragraphs"Rangi
2020-11-01Identify wLinkBattleRNPreambleRangi
2020-11-01Identify some more labels, and make some more consistentRangi
2020-10-30UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle animsRangi
2020-10-30Extract more RGB data to .pal filesRangi
2020-10-30Identify wSpriteAnimDict key constantsRangi
2020-10-30Identify mobile Name Card exchange labelsRangi
2020-10-29Updates to more closely sync with pokegoldRangi
2020-10-29Define SERIAL_LINK_BYTE_TIMEOUTRangi
2020-10-29Port more pokegold link engine symbols, and name an unused WRAM byteRangi
2020-10-29Identify the remaining (non-mobile) uses of another WRAM unionRangi
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-28Replace many '; unused' with '; unreferenced'Rangi
2020-10-27Identify remaining Mystery Gift labels and constantsRangi
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-27Create data/collision/ for tile collision-related dataRangi
2020-10-26Use more assertions to ensure correct code and dataRangi