Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-26 | Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers | Remy Oukaour | |
2017-12-25 | MAX_LEVEL = 255 should still compile | Remy Oukaour | |
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵ | Remy Oukaour | |
$100` or `X >> 8` and `X & $ff` | |||
2017-12-25 | Clean up color/palette code | Remy Oukaour | |
2017-12-24 | Group Pokérus files in engine/pokerus/ | Remy Oukaour | |
2017-12-24 | Change a few Unknown labels | Remy Oukaour | |
2017-12-24 | Add more constants for some maximum values | Remy Oukaour | |
2017-12-24 | Remove all code from main.asm (some labeled INCBINs, like out-of-context ↵ | Remy Oukaour | |
graphics, are still present) engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content. | |||
2017-12-24 | LoadEDTile → CopyTilemapAtOnce (fix #345) | Remy Oukaour | |
2017-12-24 | Rename maps: | Remy Oukaour | |
- Underground -> UndergroundPath - Route5UndergroundEntrance -> Route5UndergroundPathEntrance - Route6UndergroundEntrance -> Route6UndergroundPathEntrance - WarehouseEntrance -> GoldenrodUnderground - UndergroundWarehouse -> GoldenrodUndergroundWarehouse - UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances | |||
2017-12-24 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
2017-12-24 | Fix issue #345: | Remy Oukaour | |
- GetMonFrontpic → GetEnemyMonFrontpic - GetMonBackpic → GetBattleMonBackpic - FrontpicPredef → GetAnimatedFrontpicPredef - GetFrontpic → GetMonFrontpic - GetBackpic → GetMonBackpic - CutAndPasteMap → PadMapForHDMATransfer | |||
2017-12-24 | Renaming: (fix #412) | Remy Oukaour | |
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event | |||
2017-12-24 | Rename "map permissions" to "map environment" (fix #396) | Remy Oukaour | |
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-12-24 | Misc fixes for the usage of constants | mid-kid | |
Several improvements that will make it easier to edit some data structures for everyone. | |||
2017-12-23 | Merge remote-tracking branch 'origin/master' into master | yenatch | |
2017-12-23 | Some more WRAM cleanup | Remy Oukaour | |
2017-12-21 | Include bugfix in comments | Remy Oukaour | |
2017-12-21 | Document one more bug | Remy Oukaour | |
2017-12-19 | Document two more bugs | Remy Oukaour | |
2017-12-16 | Move some more main.asm routines into individual files | Remy Oukaour | |
2017-12-16 | Move more code out of main.asm | Remy Oukaour | |
2017-12-16 | Move tileset-specific palette code into tilesets/ | Remy Oukaour | |
2017-12-16 | Ad some more constants for meaningful audio WRAM bits | Remy Oukaour | |
2017-12-15 | Only engine/decorations.asm uses PadCoords_de | Remy Oukaour | |
2017-12-15 | PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; ↵ | Remy Oukaour | |
DoPlayerMovement.BikeCheck returns true for it) | |||
2017-12-15 | Reorganising phone stuff. | surskitty | |
2017-12-15 | Add more palettes to data/palettes/ | Remy Oukaour | |
2017-12-15 | Move more main.asm code into individual files | Remy Oukaour | |
2017-12-15 | Move more contiguous related code blocks from main.asm to engine/ and events/ | Remy Oukaour | |
2017-12-15 | Labelling the remaining stuff one sed at a time. | surskitty | |
2017-12-15 | Move more unknown graphics into real subfolders | Remy Oukaour | |
2017-12-15 | Copy pokered's organization some more, with further constant and data files | Remy Oukaour | |
2017-12-15 | Move some misc/ files into meaningful directories | Remy Oukaour | |
2017-12-15 | Move predef/ files into engine/ | Remy Oukaour | |
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too) | |||
2017-12-14 | Split items/ and trainers/ into their data/ and engine/ components | Remy Oukaour | |
Move some data into a pokemon/ subdirectory | |||
2017-12-14 | The labelling never ends, but phone_scripts.asm does. | surskitty | |
2017-12-14 | Another batch. | surskitty | |
2017-12-14 | One day we'll be through with this. Labels. | surskitty | |
2017-12-14 | phone_scripts is most of the way there, too. | surskitty | |
2017-12-14 | phone_callers.asm is now fully readable, if not fully labelled. | surskitty | |
2017-12-14 | Reorganize macros | Remy Oukaour | |
2017-12-13 | Renaming RandomPhoneRareWildMon to RandomRareWildMon. | surskitty | |
2017-12-13 | Labels, including a comment explaining RandomPhoneRareWildMon. | surskitty | |
2017-12-13 | Label label label. | surskitty | |
2017-12-13 | Fix the spelling of Thursday | surskitty | |
2017-12-13 | Labels labels labels | surskitty | |
2017-12-13 | Splitting phone scripts up. | surskitty | |
2017-12-13 | More phone script labelling. | surskitty | |