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2015-07-10Fix mislabeled engine flags.IIMarckus
2015-07-10Add more event flags.IIMarckus
2015-07-10checkcode $1a is Kenji's break schedule.IIMarckus
2015-07-09Add constants for checkcodes.IIMarckus
From PikalaxALT.
2015-06-27Use charmaps for special string codepoints.yenatch
Also fix all the text. Also fix some unreferenced scripts that were interpreted as text.
2015-06-26Labels for the heal machine; spriteface constants.yenatch
2015-06-26Fix the Nurse std comments.yenatch
2015-06-26Merge branch 'tilesets' into masteryenatch
Conflicts: tilesets/tileset_headers.asm
2015-06-25Improve some signpost labels.IIMarckus
2015-06-24Update some event flags.IIMarckus
2015-06-24More std enums.IIMarckus
2015-06-23More std_scripts enums.IIMarckus
2015-06-23Clean up labels.IIMarckus
2015-06-23Begin enumerating std_scripts constants.IIMarckus
2015-06-23Introduce checkmorn/checkday/checknite to replace checktime.IIMarckus
2015-06-23Remove trailing newlines.IIMarckus
2015-06-23Organized the primary tileset palettes.yenatch
Crystal's tileset-specific palettes are disconnected from these.
2015-06-23Give Buena's phone scripts more appropriate filenames.IIMarckus
2015-05-18Merge remote-tracking branch 'kanzure/master'yenatch
2015-05-18Use more constants in the event scripting engine.yenatch
2015-05-18w-prefix the new PokegearFlags variable.IIMarckus
2015-05-18Fix a static address.IIMarckus
2015-05-14Give wd957 a more descriptive name.IIMarckus
2015-03-03Fix a static reference to a string in Pokedex code.yenatch
2015-02-14Add the ability to build Crystal 1.1.IIMarckus
2015-02-14Give an internal Pokédex status variable its own label.IIMarckus
This new label is used in revision 1.1 of Pokémon Crystal.
2015-02-11Split out event scripting specials.yenatch
2015-02-11Use labels for script specials instead of constants/static values.yenatch
2015-02-11Split out map object code.yenatch
2015-02-11Split out the diploma code.yenatch
2015-02-11Split out the map setup scripts.yenatch
2015-02-11Split out spawn points.yenatch
2015-02-11Split out map triggers.yenatch
2015-02-11Split out the Pokedex code.yenatch
2015-02-11Split out the pack code.yenatch
2015-02-10Fix a bunch of palette copying errors and wram bank conflicts.yenatch
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10Blind wram labels part 3.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2015-02-06More graphics and straggling static refs.yenatch
2015-02-05Get rid of more static refs in banks 47, 5c, 5f.yenatch
2015-01-20Stop using the preprocessor.yenatch
2015-01-19hVBlankyenatch
2015-01-01More labels in code and some mobile datatracking.yenatch
2014-12-29Use "- $ff00" instead of "& $ff" when dealing with hram.yenatch
2014-12-29Recombine the event engine objects.yenatch
They must be in the same bank to work, and defining sections with static banks should only be used to produce an identical rom. They were only split in the first place to minimize the amount of code tahat needed to be rebuilt based on a single constant, which in retrospect was meaningless.
2014-12-03Use the "next" directive in the credits.yenatch
2014-09-30Miscellaneous formatting cleanup.yenatch
2014-08-22Use landmark constants in displaylocation commands (phone scripts).yenatch
2014-08-18Recomment Headbutt tree and Rock Smash encounters.yenatch
2014-07-24Label CheckPhoneCall.yenatch