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2018-07-24MON_STAT_EXP - 1 → MON_EXP + 2Rangi
2018-07-23wPokeAnimStruct matches wPokeAnimStructEndRangi
2018-07-23StringCmp → CompareBytes; CompareLong → CompareBytesLongRangi
hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed
2018-07-23Consistent routine naming convention: 'Foo' wraps '_Foo'Rangi
2018-07-22ANIM_MON_UNUSED → ANIM_MON_HOFRangi
2018-07-21Merge branch 'master' of hyperdriveguy/pokecrystalIIMarckus
2018-07-20Add Counter and Mirror Coat bugfixHyperdriveguy
2018-07-18Fix usage of NUM_UNOWNmid-kid
2018-07-18Fix misnamed character codesmid-kid
Some character codes were erroneously named after their text command counterparts. This has caused a lot of confusion with naming their functions and with other things. I've also removed the `dict2` macro and expanded the `dict` macro. This really isn't something we should be doing for macros but I can't deny it looks a lot neater than repeated code.
2018-07-18Remove some more address commentsmid-kid
2018-07-18Make proper cmdqueue constantsmid-kid
2018-07-18Fix anim_ret_commandmid-kid
2018-07-16Fewer uses of 'Thing2 - Thing1' for sizeof(Thing)Rangi
2018-07-15More OAM coordinate consistencyRangi
2018-07-13Comments for ToggleMaptileDecorationsRangi
2018-07-11Replace more hex values with constants or decimalRangi
2018-07-10Use more options constantsRangi
2018-07-05TileAnimationPalette → AnimateWaterPaletteRangi
2018-07-04Use TRUE/FALSE for wSaveFileExistsRangi
2018-07-04Miscellaneous reorganization fixesRangi
2018-06-30" " → "┘" + 1Rangi
2018-06-30Use significant values 5, 6, and 7Rangi
2018-06-30No linebreakRangi
2018-06-28Add more collision nybble constantsRangi
2018-06-25Use specific constants for overwritten text tilesRangi
2018-06-25Use charmap valuesRangi
2018-06-25"┘" + 1 == " "Rangi
Using X+1 makes sense when X is the last control character in a contiguous group, but "┘" is not, so we can use the first non-control character
2018-06-25Use charmap “ and ”Rangi
2018-06-25Merge events_2.asm with events.asmRangi
(events_2.asm was only separate because scripting.asm intervenes; but other files have a similar "code / INCLUDE self-contained code / more code" structure to this)
2018-06-25Keep more data/ INCLUDEs with relevant routinesRangi
2018-06-25No space between labels and bodiesRangi
2018-06-25Single newline at the end of filesRangi
2018-06-25Remove more triple newlinesRangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-24Remove more address commentsRangi
2018-06-24Merge branch 'master' of https://github.com/pret/pokecrystalRangi
# Conflicts: # engine/items/mart.asm
2018-06-25Remove even more address commentsmid-kid
That should be all of them this time
2018-06-24NUM_GRASSMON * 2Rangi
2018-06-24NUM_WATERMONRangi
2018-06-24WATER_WILDDATA_LENGTHRangi
2018-06-24FISHGROUP_DATA_LENGTHRangi
2018-06-24Remove all address commentsmid-kid
2018-06-23wCurMartEnd - wCurMart = 16Rangi
2018-06-23Add STANDARDMART_* jumptable index constantsRangi
2018-06-23Use direct tile IDs, not charmap entries, since they don't correspond ↵Rangi
correctly (e.g. "┌" is not the top-right corner)
2018-06-20Merge pull request #526 from atasro2/masteryenatch
reword
2018-06-14fixed a typoMCboy
being the grammar nazi i am i noticed a grammar error so i forked pokecrystal to fix it ;)
2018-06-12Note which labels are only needed for locating banks (relevant to issue #485)Rangi
2018-06-05Merge pull request #517 from mid-kid/masteryenatch
Some fixes all around
2018-06-04Fix unused shiny check comments.yenatch