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AgeCommit message (Collapse)Author
2018-01-09Binary tilemapsRemy Oukaour
2018-01-09data/phone_text → data/phone/textRemy Oukaour
2018-01-09CRYSTAL11 → _CRYSTAL11Remy Oukaour
2018-01-09Do a little cleanup towards issue #465Remy Oukaour
2018-01-09Clearer Battle Tower codeRemy Oukaour
2018-01-09Consistent sine wave code formattingRemy Oukaour
2018-01-09More commentsRemy Oukaour
Fix some constants
2018-01-09Move battle engine data into data/Remy Oukaour
IsJohtoGymLeader → IsGymLeader
2018-01-09Remove old Python class names from script command param doc commentsRemy Oukaour
2018-01-09Eliminate version.asm (resolves #464)Remy Oukaour
2018-01-09default_names.asm → player_names.asmRemy Oukaour
2018-01-09includes.asm → constants.asmRemy Oukaour
2018-01-09Move text/ into data/Remy Oukaour
2018-01-08Simplify comments per Rangi's rec.Adelaide Walter
2018-01-08Document hardcoded SRAM addresses.Adelaide Walter
2018-01-08Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7)Adelaide Walter
2018-01-07Predef_FlagAction -> Predef_SmallFarFlagActionxCrystal
2018-01-06Organize mobile/battle_tower_*.asm data and codeRemy Oukaour
2018-01-05Predef_Flag -> Predef_FlagActionxCrystal
2018-01-04Document switches to BANK(sScratch) via xor aAdelaide Walter
2018-01-04Fix stray hardcoded WRAM bank.Adelaide Walter
2018-01-04Use BANK for hardcoded WRAM banks preceding FarCopyWRAM/GetFarWRAMByte calls.Adelaide Walter
2018-01-03Clarify the purpose of writing 0 to rSVBK.Adelaide Walter
2018-01-03Use BANK for hardcoded WRAM banks (except where bankswitches appear ↵Adelaide Walter
unnecessary).
2018-01-03Special_MapCallbackSprites_LoadUsedSpritesGFX -> Special_LoadUsedSpritesGFXxCrystal
2018-01-03More relevant data file locationsRemy Oukaour
2018-01-03Replace magic reference to PackMenuGFX.Adelaide Walter
2018-01-03Better namesRemy Oukaour
2018-01-03WRAM1_Begin -> wd000Adelaide Walter
2018-01-03Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate.Adelaide Walter
2018-01-02Use constantsRemy Oukaour
2018-01-02Use dsprite for Pokédex cursor OAM dataRemy Oukaour
2018-01-02Use OAM flags in dsprite dataRemy Oukaour
2018-01-02Use BANK for all hardcoded banks with BANK in comments.Adelaide Walter
2018-01-02Comment correctionRemy Oukaour
2018-01-02Egg hatch shell framgent data is not exactly dspriteRemy Oukaour
2018-01-02More sprite anim documentationRemy Oukaour
2018-01-02Document more sprite anim dataRemy Oukaour
2018-01-02No more mobile EQUS ret (replace with Stubbed_ + ret)xCrystal
2018-01-02More unreferenced labels and unused textxCrystal
2018-01-02Consistent predef function namesxCrystal
2018-01-02More clarificationRemy Oukaour
2018-01-02Reword Magikarp length commentsRemy Oukaour
2018-01-02Finish consistent Special function namesxCrystal
2018-01-02Consolidate Special function namesxCrystal
2018-01-02Clean up leftover code from main.asmxCrystal
2018-01-02More unreferenced labels cleanupxCrystal
2018-01-02Clean up Predef function namesxCrystal
2018-01-02Clean up XXX comments for unused contentxCrystal
2018-01-01Consistent *_palette_map.asmRemy Oukaour