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Author
2014-04-30
Move RegionCheck into engine/landmarks.asm.
yenatch
2014-04-13
Include palette 0 in PokemonPalettes.
yenatch
2014-04-12
Replace static bank 0 calls in the event scripting engine.
yenatch
2014-04-09
Fix a title screen label that accidentally made its way into bank 1.
yenatch
2014-04-02
Image extensions in gfx/{intro,title}.
yenatch
2014-04-02
Fix image extensions in gfx/{credits,misc}.
yenatch
2014-03-04
Compressed title screen graphics are padded too.
yenatch
2014-03-03
Label map trigger functions in home.asm.
yenatch
2014-03-02
Finish off SGB and CGB code and data.
yenatch
2014-03-02
More SGB and CGB palettes.
yenatch
2014-03-01
Lots of SGB incbins in bank 2.
yenatch
2014-03-01
Smoke out bank 4.
yenatch
2014-02-05
Move includes into object bases instead of their version wrappers.
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
2014-01-26
Map setup scripts and commands
yenatch
2013-12-27
more npc trade cleanup
yenatch
2013-12-27
label overworld loop functions
yenatch
2013-12-24
item effect incbins
yenatch
2013-12-23
more object struct constants
yenatch
2013-12-22
no more Public in joypad interface labels
yenatch
2013-12-20
use RGB macros for palettes instead of binary chunks
yenatch
2013-12-13
use the sgb border label in asm
yenatch
2013-12-11
split out sprite facing defs into engine/facings.asm
yenatch
2013-12-04
YesNoBox
yenatch
2013-12-02
more 3pt macro labels; shorten 3pt macros to take just a label
yenatch
2013-12-01
labels for every 3callasm
yenatch
2013-12-01
shorten redundant text_jump macros
yenatch
2013-11-29
rename a credit constant to avoid conflicts
yenatch
2013-11-29
more landmark constants and rename FlypointPerms -> VisitedSpawns
yenatch
2013-11-28
redone landmarks, now with constants
yenatch
2013-11-28
engine/credits_crystal.o
yenatch
2013-11-28
more credits cleanup
yenatch
2013-11-26
proper section names and bank constants
yenatch
2013-11-24
move more credits asm into engine/credits.asm
yenatch
2013-11-24
more credits labels and theend graphic
yenatch
2013-11-23
objects for event handling and scripting
yenatch
2013-11-23
split more event handling out of main
yenatch
2013-11-22
split event handling into engine/events.asm
yenatch
2013-11-22
version checks for event script commands and move in related asm
yenatch
2013-11-22
version-sensitive objects for egg moves and evos/attacks
yenatch
2013-10-25
Merge commit '789469c' into merge-mrwint
yenatch
2013-10-25
Merge commit '546c17ad' into merge-mrwint
yenatch
2013-10-08
rename 'StartMusic' to 'PlayMusic'
yenatch
2013-10-08
rename 'StartSFX' to 'PlaySFX'
yenatch
2013-10-05
* added index comments to pointer lists
Mr Wint
2013-10-02
* make jumps and calls use labels
Mr Wint
2013-10-02
* last callab/callba macros
Mr Wint
2013-10-02
* even more callab/callba macros
Mr Wint
2013-10-02
* more callab/callba macros
Mr Wint
2013-10-01
* extracted and added a bunch of assembly
Mr Wint
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