Age | Commit message (Expand) | Author |
2017-12-26 | Battle animation data is like sprite animation data | Remy Oukaour |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour |
2017-12-26 | Remove unused label (last few commits resolve #434) | Remy Oukaour |
2017-12-26 | Rename: gfx/pics → gfx/pokemon | Remy Oukaour |
2017-12-26 | Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers | Remy Oukaour |
2017-12-25 | MAX_LEVEL = 255 should still compile | Remy Oukaour |
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`... | Remy Oukaour |
2017-12-25 | Clean up color/palette code | Remy Oukaour |
2017-12-24 | Group Pokérus files in engine/pokerus/ | Remy Oukaour |
2017-12-24 | Change a few Unknown labels | Remy Oukaour |
2017-12-24 | Add more constants for some maximum values | Remy Oukaour |
2017-12-24 | Remove all code from main.asm (some labeled INCBINs, like out-of-context grap... | Remy Oukaour |
2017-12-24 | LoadEDTile → CopyTilemapAtOnce (fix #345) | Remy Oukaour |
2017-12-24 | Rename maps: | Remy Oukaour |
2017-12-24 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour |
2017-12-24 | Fix issue #345: | Remy Oukaour |
2017-12-24 | Renaming: (fix #412) | Remy Oukaour |
2017-12-24 | Rename "map permissions" to "map environment" (fix #396) | Remy Oukaour |
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour |
2017-12-24 | Misc fixes for the usage of constants | mid-kid |
2017-12-23 | Merge remote-tracking branch 'origin/master' into master | yenatch |
2017-12-23 | Some more WRAM cleanup | Remy Oukaour |
2017-12-21 | Include bugfix in comments | Remy Oukaour |
2017-12-21 | Document one more bug | Remy Oukaour |
2017-12-19 | Document two more bugs | Remy Oukaour |
2017-12-16 | Move some more main.asm routines into individual files | Remy Oukaour |
2017-12-16 | Move more code out of main.asm | Remy Oukaour |
2017-12-16 | Move tileset-specific palette code into tilesets/ | Remy Oukaour |
2017-12-16 | Ad some more constants for meaningful audio WRAM bits | Remy Oukaour |
2017-12-15 | Only engine/decorations.asm uses PadCoords_de | Remy Oukaour |
2017-12-15 | PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayer... | Remy Oukaour |
2017-12-15 | Reorganising phone stuff. | surskitty |
2017-12-15 | Add more palettes to data/palettes/ | Remy Oukaour |
2017-12-15 | Move more main.asm code into individual files | Remy Oukaour |
2017-12-15 | Move more contiguous related code blocks from main.asm to engine/ and events/ | Remy Oukaour |
2017-12-15 | Labelling the remaining stuff one sed at a time. | surskitty |
2017-12-15 | Move more unknown graphics into real subfolders | Remy Oukaour |
2017-12-15 | Copy pokered's organization some more, with further constant and data files | Remy Oukaour |
2017-12-15 | Move some misc/ files into meaningful directories | Remy Oukaour |
2017-12-15 | Move predef/ files into engine/ | Remy Oukaour |
2017-12-14 | Split items/ and trainers/ into their data/ and engine/ components | Remy Oukaour |
2017-12-14 | The labelling never ends, but phone_scripts.asm does. | surskitty |
2017-12-14 | Another batch. | surskitty |
2017-12-14 | One day we'll be through with this. Labels. | surskitty |
2017-12-14 | phone_scripts is most of the way there, too. | surskitty |
2017-12-14 | phone_callers.asm is now fully readable, if not fully labelled. | surskitty |
2017-12-14 | Reorganize macros | Remy Oukaour |
2017-12-13 | Renaming RandomPhoneRareWildMon to RandomRareWildMon. | surskitty |
2017-12-13 | Labels, including a comment explaining RandomPhoneRareWildMon. | surskitty |