summaryrefslogtreecommitdiff
path: root/engine
AgeCommit message (Collapse)Author
2020-10-26Use more assertions to ensure correct code and dataRangi
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-23Identify some more labels, mostly WRAMRangi
2020-10-23Identify some more link.asm labels (syncing to pokegold)Rangi
2020-10-23Identify remaining debug color picker labelsRangi
2020-10-22Identify remaining map object labelsRangi
2020-10-22Identify some more map object labels and constantsRangi
2020-10-22Identify a few more labels and dataRangi
2020-10-22Identify more sprite graphics and map object labels, and have consistent ↵Rangi
anonymous jumptable labels
2020-10-22Identify some more labels (a few link-related)Rangi
2020-10-21Identify remaining two battle anim BG effect functionsRangi
2020-10-21Identify remaining battle AI labelsRangi
2020-10-21Identify SwitchItemsInBag labelsRangi
Thanks to FIQ for having done so in Polished Crystal
2020-10-19Battle transition spin quadrants are like pokered's half circlesRangi
2020-10-14Identify some values as relative struct offsets in MoveScreenLoopRangi
2020-10-06Update battle anim bg function comments, and identify more unnamed labelsRangi
2020-10-06 Identify battle bg effects functions and constants (#773)7Soul
Identify battle bg effects functions and constants
2020-10-06Identify some unnamed labelsRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-05Identify more unnamed labelsRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-04Identify more unnamed labelsRangi
2020-10-04Identify some more unnamed labelsRangi
2020-10-04Identify SGB blk/pal packetsRangi
2020-10-03Identify battle animation functions (#771)7Soul
Identify battle animation functions
2020-09-27Fix #769: document the Heavy Ball weight bank bugRangi
2020-08-29Remove wKickCounter and wPresentPower aliases for wBattleAnimParamRangi
2020-08-27Use hex for tile IDs in engine/movie/splash.asmmid-kid
2020-08-27GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLEmid-kid
These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro.
2020-08-27Small changes to better match pokegoldmid-kid
2020-08-27Fix some constants surrounding sprite animationsmid-kid
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27Document splash screen animationmid-kid
2020-08-27Split engine/movie/intro.asm into itself and splash.asmmid-kid
2020-08-27Move all splash screen files to gfx/splashmid-kid
2020-08-19Document weird code involving link trades of mew and celebimid-kid
This piece of code is frankly rather confusing, as it seemingly doesn't serve much of a purpose. Documenting it here for future reference.
2020-08-18Merge pull request #756 from mid-kid/masterRangi
Rub a dub dub, thanks for the grub
2020-08-18Add wTitleScreenSelectedOption constantsmid-kid
2020-08-13Consistent constants for radio data table sizes (could still be better)Rangi
2020-08-12Factor out gfx/pack/pack_menu.tilemapRangi
2020-08-11Identify some time-related dataRangi
2020-08-05Remove a verifiably false commentmid-kid
wSpriteAnimCount starts at 0, keeps incrementing and never decrements. When it reaches $ff, the next value is 1. Its purpose is unknown, as this value is used nowhere else.
2020-08-05`d` is the multiplier for Sprites_Sinemid-kid
2020-08-05Use TRUE for hCGBPalUpdatemid-kid
2020-08-05Document wTitleScreenSelectedOption variablemid-kid
2020-08-03Label some mobile battle screen functionsmid-kid
2020-08-03Minor title screen fixesmid-kid
2020-08-03Better label 2D menu datamid-kid
2020-08-03Prevent OaksPKMNTalk from looping forever if NUM_GRASSMON is changedmid-kid
That should cause no real problems because of a range check right after it.
2020-08-03Identify constant in NamingScreen_IsTargetBoxRangi
2020-07-25Correct constants in DoNPCTradeRangi