Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-12 | Export any detected palettes to png by default | yenatch | |
Checks for any palette using the same name as the 2bpp file. | |||
2013-02-12 | Fix png export orientation | yenatch | |
A quirk of the Decompressed class dissociated the orientation from the output attribute. The makefile no longer suppresses output since it's still relevant. | |||
2013-02-11 | Finish off make target for png generation | yenatch | |
Now any existing lz files are converted to 2bpp, and all 2bpp files are converted to png. | |||
2013-02-11 | better dimension handling in 2bpp->png | yenatch | |
2013-02-11 | Add build target to mass-generate pngs from 2bpp files | yenatch | |
2013-02-11 | Infrastructure to dump pngs for 2bpp graphics | yenatch | |
2013-02-09 | Don't try to convert empty 2bpp files | yenatch | |
Also, make non-square images 1 tile wide Minor path fixes and cleanup | |||
2013-02-09 | Add some command-line interfaces for use w/ makefile | yenatch | |
Extras: -function to dump trainer pals -fix testing leftover in a compression function -keep load_rom() from getting in the way (relative address breaks extras) | |||
2013-02-07 | implement png import/export | yenatch | |
palette export works fine, but palette import is disabled for now | |||
2013-02-06 | Condense pic dimensions table | yenatch | |
2013-01-22 | update gfx.py to reflect new structure | yenatch | |
2013-01-13 | make careless use of gfx.py less fatal | yenatch | |
2013-01-13 | implement rgb macro for palettes | yenatch | |
2013-01-04 | include all compressed and decompressed graphics | yenatch | |
* frontpics & animation tiles * backpics * trainer pics * attack animation gfx * intro gfx * intro tilemaps * title gfx * tilesets * player backpic * dude backpic * pokegear/town map fixes #33, #34 and #35 | |||
2013-01-02 | allow other files to import gfx.py | yenatch | |
2013-01-01 | make gfx.py more convenient from command line | yenatch | |
2012-12-31 | decompress all known gfx | yenatch | |