Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-06-13 | gfx: return mass-decompress command | yenatch | |
still reqd by make pngs | |||
2013-06-12 | expand shortened palettes | yenatch | |
rather than keep up inconsistent palette formats, just incbin a portion of each | |||
2013-06-12 | gfx: workable command line functions | yenatch | |
2013-06-12 | gfx: palette checking in to_png | yenatch | |
2013-06-12 | fix palette functions and output palettes in 2bpp conversion | yenatch | |
2013-06-12 | gfx: handling for <4-color pngs when converting to 2bpp | yenatch | |
without a .pal file as reference, palettes are sorted by luminance. pokemon crystal reads palettes exactly 4 colors in length. if an image used fewer than 4 colors, invalid palettes were produced. instead, dummy colors are inserted to pad out the palette. | |||
2013-05-18 | gfx: safer alternating-byte detection in compression | yenatch | |
2013-05-18 | gfx: fix a typo | yenatch | |
2013-05-18 | gfx: lz to png from command line | yenatch | |
2013-05-18 | gfx.py: remove trailing tabs | yenatch | |
2013-05-18 | gfx.py: get rid of argparse | yenatch | |
2013-05-17 | fix data-handling errors in gfx.py | yenatch | |
2013-05-12 | there is no os.touch | yenatch | |
2013-05-11 | touch graphic files during decmp so make doesnt try to replace them | yenatch | |
2013-03-20 | Merge pull request #124 from yenatch/master | Bryan Bishop | |
hram labels + png make target | |||
2013-03-18 | fix path handling in png make target | yenatch | |
lz files were being decompressed to the top directory (gfx/) | |||
2013-03-18 | dump tileset pngs in gfx.py | Bryan Bishop | |
2013-02-12 | Export any detected palettes to png by default | yenatch | |
Checks for any palette using the same name as the 2bpp file. | |||
2013-02-12 | Fix png export orientation | yenatch | |
A quirk of the Decompressed class dissociated the orientation from the output attribute. The makefile no longer suppresses output since it's still relevant. | |||
2013-02-11 | Finish off make target for png generation | yenatch | |
Now any existing lz files are converted to 2bpp, and all 2bpp files are converted to png. | |||
2013-02-11 | better dimension handling in 2bpp->png | yenatch | |
2013-02-11 | Add build target to mass-generate pngs from 2bpp files | yenatch | |
2013-02-11 | Infrastructure to dump pngs for 2bpp graphics | yenatch | |
2013-02-09 | Don't try to convert empty 2bpp files | yenatch | |
Also, make non-square images 1 tile wide Minor path fixes and cleanup | |||
2013-02-09 | Add some command-line interfaces for use w/ makefile | yenatch | |
Extras: -function to dump trainer pals -fix testing leftover in a compression function -keep load_rom() from getting in the way (relative address breaks extras) | |||
2013-02-07 | implement png import/export | yenatch | |
palette export works fine, but palette import is disabled for now | |||
2013-02-06 | Condense pic dimensions table | yenatch | |
2013-01-22 | update gfx.py to reflect new structure | yenatch | |
2013-01-13 | make careless use of gfx.py less fatal | yenatch | |
2013-01-13 | implement rgb macro for palettes | yenatch | |
2013-01-04 | include all compressed and decompressed graphics | yenatch | |
* frontpics & animation tiles * backpics * trainer pics * attack animation gfx * intro gfx * intro tilemaps * title gfx * tilesets * player backpic * dude backpic * pokegear/town map fixes #33, #34 and #35 | |||
2013-01-02 | allow other files to import gfx.py | yenatch | |
2013-01-01 | make gfx.py more convenient from command line | yenatch | |
2012-12-31 | decompress all known gfx | yenatch | |