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2013-06-12gfx: handling for <4-color pngs when converting to 2bppyenatch
without a .pal file as reference, palettes are sorted by luminance. pokemon crystal reads palettes exactly 4 colors in length. if an image used fewer than 4 colors, invalid palettes were produced. instead, dummy colors are inserted to pad out the palette.
2013-05-29make gfx.py png take only a pathBryan Bishop
2013-05-27Include overworld spritesKat Harrison
Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files.
2013-05-21gbz80disasm: rgbds uses brackets for ld hl, sp+xyenatch
2013-05-18Merge pull request #138 from yenatch/masterBryan Bishop
automated png compression + gfx fixes + no more windows
2013-05-18gfx: safer alternating-byte detection in compressionyenatch
2013-05-18gfx: fix a typoyenatch
2013-05-18gfx: lz to png from command lineyenatch
2013-05-18gfx.py: remove trailing tabsyenatch
2013-05-18gfx.py: get rid of argparseyenatch
2013-05-17load labels only once in gbz80disasmBryan Bishop
2013-05-17fix data-handling errors in gfx.pyyenatch
2013-05-15gbz80disasm: include comments on unresolved backward relative jumpsyenatch
2013-05-15gbz80disasm: don't look for outstanding labels that are behind the originyenatch
2013-05-15gbz80disasm: don't include comments on relative jumpsyenatch
2013-05-15gbz80disasm: reti is an enderyenatch
2013-05-15gbz80disasm: space out blocks of asmyenatch
2013-05-15gbz80disasm: clean up $ff00+x handlingyenatch
2013-05-14gbz80disasm: read labels from wram/gbhw/hramyenatch
2013-05-14wram: find() instead of split()yenatch
2013-05-14gbz80disasm: bank 1 was being read as bank 0yenatch
2013-05-14wram.py: bss and constant parsingyenatch
2013-05-14transition gbz80disasm to use a bytearray instead of RomStryenatch
2013-05-14remove redundant code from find_label in gbz80disasmyenatch
2013-05-14fix bank-checking for labels in gbz80disasmyenatch
bank 1 is not fixed like bank 0
2013-05-12Merge pull request #132 from yenatch/masterBryan Bishop
map groups + gfx.py fix
2013-05-12there is no os.touchyenatch
2013-05-12Merge pull request #130 from Sanky/masterBryan Bishop
Menu stuff, battle text split & extras.
2013-05-11touch graphic files during decmp so make doesnt try to replace themyenatch
2013-05-07portraitm_ail -> portraitmailyenatch
2013-05-08add extras/parse_consecutive_strings.pySanky
2013-05-08make gbz80disasm understand bank:offset syntaxSanky
2013-05-06Merge pull request #126 from yenatch/masterBryan Bishop
map scripts + ai + disabled line ending correction
2013-05-01downward triangle character 0xeeyenatch
2013-04-30Fix PointerLabelToScriptPointer classyenatch
used the current address instead of the parsed address
2013-04-27Merge yenatch/master.Bryan Bishop
2013-04-20damagecalc is actually damagestats; itemmultiplier is actually damagecalcyenatch
2013-03-29make chars consistent with preprocessoryenatch
2013-03-29dump move effectsyenatch
2013-03-21fix docstring formatting everywhereBryan Bishop
2013-03-20Merge pull request #124 from yenatch/masterBryan Bishop
hram labels + png make target
2013-03-18fix path handling in png make targetyenatch
lz files were being decompressed to the top directory (gfx/)
2013-03-18dump tileset pngs in gfx.pyBryan Bishop
2013-03-18Fix unused function parse_map_header_by_idyenatch
'Dunno' exception always fired even if parameters were correct
2013-03-07Merge pull request #122 from yenatch/masterBryan Bishop
vba config shouldn't need fiddling out of the box
2013-03-07vba - generalize project path in configyenatch
2013-03-07vba - suppress joypad input messageyenatch
2013-03-05vba - record/replay button sequencesBryan Bishop
2013-03-04vba - keyboard input optimizationBryan Bishop
2013-03-03vba - basic cheating infrastructureBryan Bishop