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2013-06-25Merge branch 'github/master' into master.Bryan Bishop
Conflicts: extras/gbz80disasm.py Comments.
2013-06-25remove extra whitespace in extras/vba.pyBryan Bishop
2013-06-25remove extra whitespace in extras/gfx.pyBryan Bishop
2013-06-25fix function formatting in extras/gfx.pyBryan Bishop
2013-06-25Merge pull request #153 from yenatch/gbz80disasm-dataBryan Bishop
data detection in gbz80disasm
2013-06-25gbz80disasm: just use lowercase labelsyenatch
2013-06-25gbz80disasm: fix data handlingyenatch
get the scalpel out of there
2013-06-25gbz80disasm: local/global address conversion + fix find_labelyenatch
2013-06-25gbz80disasm: detect data tables referenced in asmyenatch
2013-06-25gbz80disasm: data detectionyenatch
the is_data flag never did anything. now it does encountering the end of a branch with outstanding labels will read anything between said labels as data
2013-06-23fixed another indent in gfx.pyKat Harrison
2013-06-23fixed indentscogitokat
2013-06-23convert indents to 4 spaces in gfx.pycogitokat
indents were previously 8 spaces
2013-06-23more docstring/indent fixes in gfx.pycogitokat
2013-06-23more gfx.py docstring changescogitokat
2013-06-23Change bad indents in extras/gfx.pycogitokat
2013-06-23Edit some docstrings in /extras.Kat Harrison
2013-06-23Made edits to docstrings in extras/vba.pyKat Harrison
Added to vba intructions and reformatted docstrings to include a summary line. (Docstring summaries should be max 72 characters.)
2013-06-23update instructions in extras/vba.pyKat Harrison
fixes #151 fixes #150
2013-06-17Merge pull request #147 from yenatch/masterBryan Bishop
gbz80disasm/sym fixes + odds and ends
2013-06-16programmatic speedrun of pokecrystal (vba)Bryan Bishop
2013-06-16make vba emulator wait until text is done drawingBryan Bishop
Also, this fixes some bugs related to how button presses are handled.
2013-06-16symfile: fix address handlingyenatch
2013-06-15gbz80disasm: fix labels outside of banks 0 and 1yenatch
2013-06-14gbz80disasm: only use gbhw/hram constants >= 0xff00yenatch
2013-06-13gfx: return mass-decompress commandyenatch
still reqd by make pngs
2013-06-12Merge branch 'master' of github.com:kanzure/pokecrystalyenatch
Conflicts: extras/gfx.py
2013-06-12expand shortened palettesyenatch
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12gfx: workable command line functionsyenatch
2013-06-12gfx: palette checking in to_pngyenatch
2013-06-12fix palette functions and output palettes in 2bpp conversionyenatch
2013-06-12gfx: handling for <4-color pngs when converting to 2bppyenatch
without a .pal file as reference, palettes are sorted by luminance. pokemon crystal reads palettes exactly 4 colors in length. if an image used fewer than 4 colors, invalid palettes were produced. instead, dummy colors are inserted to pad out the palette.
2013-05-29make gfx.py png take only a pathBryan Bishop
2013-05-27Include overworld spritesKat Harrison
Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files.
2013-05-21gbz80disasm: rgbds uses brackets for ld hl, sp+xyenatch
2013-05-18Merge pull request #138 from yenatch/masterBryan Bishop
automated png compression + gfx fixes + no more windows
2013-05-18gfx: safer alternating-byte detection in compressionyenatch
2013-05-18gfx: fix a typoyenatch
2013-05-18gfx: lz to png from command lineyenatch
2013-05-18gfx.py: remove trailing tabsyenatch
2013-05-18gfx.py: get rid of argparseyenatch
2013-05-17load labels only once in gbz80disasmBryan Bishop
2013-05-17fix data-handling errors in gfx.pyyenatch
2013-05-15gbz80disasm: include comments on unresolved backward relative jumpsyenatch
2013-05-15gbz80disasm: don't look for outstanding labels that are behind the originyenatch
2013-05-15gbz80disasm: don't include comments on relative jumpsyenatch
2013-05-15gbz80disasm: reti is an enderyenatch
2013-05-15gbz80disasm: space out blocks of asmyenatch
2013-05-15gbz80disasm: clean up $ff00+x handlingyenatch
2013-05-14gbz80disasm: read labels from wram/gbhw/hramyenatch