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Author
2015-11-11
More splits; map setup labels
PikalaxALT
2015-11-11
engine/mart.asm
PikalaxALT
2015-11-10
Move some gfx files around, also clock reset fn
PikalaxALT
2015-11-07
Pokemon animations
PikalaxALT
2015-11-04
give/takeitem *, 1: the 1 is optional
PikalaxALT
2015-11-04
Corrected some mislabeled 1bpps
PikalaxALT
2015-11-04
Mon submenu, engine/menu.asm
PikalaxALT
2015-11-03
Experience and level calculations
PikalaxALT
2015-11-03
sprite_header and emote_header
PikalaxALT
2015-11-02
No more NONE
PikalaxALT
2015-10-29
No more -bash000; engine/movement.asm, SPRITEMOVEFN
PikalaxALT
2015-10-24
About time I got to these functions
PikalaxALT
2015-10-19
Move battle start animation functions to its own file
PikalaxALT
2015-07-20
Merge remote-tracking branch 'kanzure/master' into gfx-script
yenatch
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-07-18
Use pngs for some misc graphics.
yenatch
2015-07-18
Fix filenames and use pngs for credits graphics.
yenatch
2015-07-17
Remove filename clutter from monster and trainer pics.
yenatch
2015-06-23
Remove trailing newlines.
IIMarckus
2015-05-18
Merge branch 'gfx-tweaks'
yenatch
2015-04-13
Use labels for pic animation setup macros.
yenatch
2015-03-11
Get rid of baserom incbins in misc/.
yenatch
2015-03-03
Redump the overworld graphics; grouped properly this time.
yenatch
2015-03-03
Temporarily delete the overworld images.
yenatch
2015-03-03
Share the palette for the player and the link battle trainer class.
yenatch
2015-03-03
Rename trainer palettes to match the trainer pics.
yenatch
2015-03-03
Use a macro instead of manually subtracting $36 from pic banks.
yenatch
2015-03-03
Remove an accidental copy of attack animation graphics.
yenatch
2015-02-14
Add the ability to build Crystal 1.1.
IIMarckus
2015-02-10
Blind wram labels part 3.
yenatch
2015-02-06
Intro palettes.
yenatch
2015-02-06
Dump known tilemaps and attribute maps.
yenatch
2015-02-06
More graphics and straggling static refs.
yenatch
2015-02-06
Dump some more incbinned graphics, mostly 1bpp.
yenatch
2015-02-06
A couple of the dumped graphics files were actually tilemaps.
yenatch
2015-02-06
Dump a bunch of incbinned graphics.
yenatch
2015-02-05
Tear up bank 47.
yenatch
2014-12-29
Rename some graphics to avoid collisions later.
yenatch
2014-12-29
Fix more static banks (trainers, mobile graphics).
yenatch
2014-12-03
Fix padding in gfx/misc/pokegear.2bpp.lz.
yenatch
2014-11-07
Fix some static addresses in pic animations.
yenatch
2014-08-22
Use AttrMap and TileMap labels for relative addressing.
yenatch
2014-07-24
Pick off more incbins and static labels in pic animation code.
yenatch
2014-07-18
Name cry functions in home.asm.
yenatch
2014-06-16
Use a predef macro that takes labels instead of juggling constants.
yenatch
2014-06-04
Use {hl,de,bc}coord macros wherever possible.
yenatch
2014-05-02
Fix padding in the compressed pokegear sprite graphics.
yenatch
2014-04-19
Trainer card graphics and misc incbins in banks 21 and 22.
yenatch
2014-04-17
Shrink pics, an extra egg pic and their labels.
yenatch
2014-04-13
Item usage strings and misc labels.
yenatch
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