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2014-04-10Unused title screen code, graphics, tilemaps, palettes.yenatch
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen. It's never used, and appears in the Japanese version at the same offset. Notably, a portion of the logo is cut out and used as OAM. The final title screen instead uses BG priority to avoid this.
2014-04-02Rename trainer pics to use names instead of ids.yenatch
2014-04-02Image extensions for trainers.yenatch
2014-04-02Image extensions in battle animation graphics.yenatch
2014-04-02Image extensions in gfx/tilesets.yenatch
2014-04-02Image extensions in gfx/{intro,title}.yenatch
2014-04-02Fix image extensions in gfx/{credits,misc}.yenatch
2014-04-01Move monster pics from numbered directories to named ones.yenatch
2014-04-01Monster pic dimensions in filenames.yenatch
While we're here, add the .2bpp root extension too.
2014-03-04Compressed title screen graphics are padded too.yenatch
2014-03-01Lots of SGB incbins in bank 2.yenatch
Palette/block packets, border tilemap, more palettes etc.
2014-02-28Split up pack graphics and point to them.yenatch
2014-02-28Split up emote images and dump emote pointers.yenatch
2014-02-25Battle hud party status graphics.yenatch
2014-02-24Restore byte padding to trainer backpics.yenatch
2014-02-23Trade graphics in gfx/trade.yenatch
2014-02-23Misc trainer card graphics.yenatch
2014-02-23Trainer card gym leader and badge graphics.yenatch
2014-02-22gfx/misc/town_map.lz is actually paddedyenatch
2014-02-22footprintsyenatch
how did we forget that?
2013-12-26flower animation graphicsyenatch
2013-12-26water animation graphicsyenatch
2013-12-26whirlpool animation graphicsyenatch
2013-12-22gbc-only screenyenatch
2013-12-21some mobile stat screen iconsyenatch
2013-12-20use RGB macros for palettes instead of binary chunksyenatch
2013-12-18split out pic animation asm and clean up some more includesyenatch
2013-12-18clean up pic animation sectionsyenatch
2013-12-15battle animation asm cleanupyenatch
2013-12-13some mobile link menu graphicsyenatch
2013-12-13pokegear asm cleanupyenatch
2013-11-29gfx/pics.oyenatch
2013-11-24more credits labels and theend graphicyenatch
2013-10-11roof graphicsyenatch
2013-10-10game freak logoyenatch
2013-10-08fix padding in compressed intro graphicsyenatch
2013-09-18fix padding in .lz files for attack graphicsyenatch
2013-09-01random 0s in tileset data was actually lz paddingyenatch
i guess someone liked their filesizes nice and even?
2013-08-20johto/kanto mapsyenatch
2013-08-20copyright graphicsyenatch
2013-08-01framesyenatch
2013-07-14type/pal constants in sprite headersyenatch
2013-07-12Sprite headersyenatch
2013-06-12Merge remote-tracking branch 'yenatch/master'Bryan Bishop
Also merge pull request #145.
2013-06-12expand shortened palettesyenatch
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-05-30rename bank3{0,1}.asm to sprites_{1,2}.asmBryan Bishop
2013-05-30include overworld sprite .2bpp filesBryan Bishop
2013-05-30remove overworld sprite pngsBryan Bishop
These png files cannot be successfully converted back into 2bpp files because of a bug in gfx.py.
2013-05-27Include overworld spritesKat Harrison
Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files.
2013-05-22mistook sprout tower pillar for minecart graphicsyenatch