Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-04-10 | Unused title screen code, graphics, tilemaps, palettes. | yenatch | |
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen. It's never used, and appears in the Japanese version at the same offset. Notably, a portion of the logo is cut out and used as OAM. The final title screen instead uses BG priority to avoid this. | |||
2014-04-02 | Rename trainer pics to use names instead of ids. | yenatch | |
2014-04-02 | Image extensions for trainers. | yenatch | |
2014-04-02 | Image extensions in battle animation graphics. | yenatch | |
2014-04-02 | Image extensions in gfx/tilesets. | yenatch | |
2014-04-02 | Image extensions in gfx/{intro,title}. | yenatch | |
2014-04-02 | Fix image extensions in gfx/{credits,misc}. | yenatch | |
2014-04-01 | Move monster pics from numbered directories to named ones. | yenatch | |
2014-04-01 | Monster pic dimensions in filenames. | yenatch | |
While we're here, add the .2bpp root extension too. | |||
2014-03-04 | Compressed title screen graphics are padded too. | yenatch | |
2014-03-01 | Lots of SGB incbins in bank 2. | yenatch | |
Palette/block packets, border tilemap, more palettes etc. | |||
2014-02-28 | Split up pack graphics and point to them. | yenatch | |
2014-02-28 | Split up emote images and dump emote pointers. | yenatch | |
2014-02-25 | Battle hud party status graphics. | yenatch | |
2014-02-24 | Restore byte padding to trainer backpics. | yenatch | |
2014-02-23 | Trade graphics in gfx/trade. | yenatch | |
2014-02-23 | Misc trainer card graphics. | yenatch | |
2014-02-23 | Trainer card gym leader and badge graphics. | yenatch | |
2014-02-22 | gfx/misc/town_map.lz is actually padded | yenatch | |
2014-02-22 | footprints | yenatch | |
how did we forget that? | |||
2013-12-26 | flower animation graphics | yenatch | |
2013-12-26 | water animation graphics | yenatch | |
2013-12-26 | whirlpool animation graphics | yenatch | |
2013-12-22 | gbc-only screen | yenatch | |
2013-12-21 | some mobile stat screen icons | yenatch | |
2013-12-20 | use RGB macros for palettes instead of binary chunks | yenatch | |
2013-12-18 | split out pic animation asm and clean up some more includes | yenatch | |
2013-12-18 | clean up pic animation sections | yenatch | |
2013-12-15 | battle animation asm cleanup | yenatch | |
2013-12-13 | some mobile link menu graphics | yenatch | |
2013-12-13 | pokegear asm cleanup | yenatch | |
2013-11-29 | gfx/pics.o | yenatch | |
2013-11-24 | more credits labels and theend graphic | yenatch | |
2013-10-11 | roof graphics | yenatch | |
2013-10-10 | game freak logo | yenatch | |
2013-10-08 | fix padding in compressed intro graphics | yenatch | |
2013-09-18 | fix padding in .lz files for attack graphics | yenatch | |
2013-09-01 | random 0s in tileset data was actually lz padding | yenatch | |
i guess someone liked their filesizes nice and even? | |||
2013-08-20 | johto/kanto maps | yenatch | |
2013-08-20 | copyright graphics | yenatch | |
2013-08-01 | frames | yenatch | |
2013-07-14 | type/pal constants in sprite headers | yenatch | |
2013-07-12 | Sprite headers | yenatch | |
2013-06-12 | Merge remote-tracking branch 'yenatch/master' | Bryan Bishop | |
Also merge pull request #145. | |||
2013-06-12 | expand shortened palettes | yenatch | |
rather than keep up inconsistent palette formats, just incbin a portion of each | |||
2013-05-30 | rename bank3{0,1}.asm to sprites_{1,2}.asm | Bryan Bishop | |
2013-05-30 | include overworld sprite .2bpp files | Bryan Bishop | |
2013-05-30 | remove overworld sprite pngs | Bryan Bishop | |
These png files cannot be successfully converted back into 2bpp files because of a bug in gfx.py. | |||
2013-05-27 | Include overworld sprites | Kat Harrison | |
Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files. | |||
2013-05-22 | mistook sprout tower pillar for minecart graphics | yenatch | |