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2018-01-09includes.asm → constants.asmRemy Oukaour
2018-01-03Use BANK for hardcoded WRAM banks (except where bankswitches appear ↵Adelaide Walter
unnecessary).
2018-01-03lava in gym_1 > fountain in unused safari zoneRemy Oukaour
2018-01-03Tileset images are 128px wideRemy Oukaour
2018-01-02Make some graphics easier to editRemy Oukaour
2018-01-02pngcrush -noreduceRemy Oukaour
2018-01-02Arrange pichu.png like the restRemy Oukaour
2018-01-02town_map.png matches pokegear.pngRemy Oukaour
2018-01-02More unreferenced labels and unused textxCrystal
2018-01-02Consistent predef function namesxCrystal
2017-12-29LY_BLANK and rLCDC constantsxCrystal
2017-12-28Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
# Conflicts: # macros/scripts/maps.asm
2017-12-28Rename pokemon animation files (fix #439)Remy Oukaour
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-27Note about footprints in commentsRemy Oukaour
2017-12-27gfx/pokemon/animation.asm → engine/pic_animation.asmRemy Oukaour
Correct comment in constants/pokemon_constants.asm
2017-12-27Remove redundant data/ filename prefixesRemy Oukaour
2017-12-26Name mail graphicsRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-26Rename: gfx/pics → gfx/pokemonRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-24Merge pull request #422 from mid-kid/footprintsyenatch
Split all of the footprints
2017-12-24Fix issue #345:Remy Oukaour
- GetMonFrontpic → GetEnemyMonFrontpic - GetMonBackpic → GetBattleMonBackpic - FrontpicPredef → GetAnimatedFrontpicPredef - GetFrontpic → GetMonFrontpic - GetBackpic → GetMonBackpic - CutAndPasteMap → PadMapForHDMATransfer
2017-12-24Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
2017-12-24remove redundant 2bpp/1bpp filesyenatch
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-24Split all of the footprintsmid-kid
Split all the footprints into separate files in `gfx/footprints/`. Makes them easier to edit and find for most people.
2017-12-16Move some more main.asm routines into individual filesRemy Oukaour
2017-12-16Consolidate duplicate graphicsRemy Oukaour
2017-12-15Add more palettes to data/palettes/Remy Oukaour
2017-12-15Move more contiguous related code blocks from main.asm to engine/ and events/Remy Oukaour
2017-12-15Move more unknown graphics into real subfoldersRemy Oukaour
2017-12-15Copy pokered's organization some more, with further constant and data filesRemy Oukaour
2017-12-15Move all misc/ and unknown/ files to meaningful directoriesRemy Oukaour
2017-12-15Move some misc/ files into meaningful directoriesRemy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2017-12-12Identify some SPRITE_ANIM_FRAME_IDX_* constantsRemy Oukaour
2017-12-11Sprite headers and trainer palettes don't have pointer tables, so they don't ↵Remy Oukaour
need individual labels
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11"Pic Pointers" and "Unown Pic Pointers" must start at the same addressRemy Oukaour
Use `|` not `+` to combine bitmasks
2017-12-11Name some gfx/unknown/ filesRemy Oukaour
2017-12-11Move the rest of gfx/misc/ into specific directoriesRemy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11Add constants for time-of-day boundariesRemy Oukaour
Split off more misc constants into proper files
2017-12-11Rename overworld sprite files, consistent with their constantsRemy Oukaour
2017-12-10Rename tilesets, consistent with constant namesRemy Oukaour
2017-12-09Move some gfx/unknown/ files into meaningful directoriesRemy Oukaour
2017-12-09Move some gfx/misc/ files into meaningful directoriesRemy Oukaour
2017-12-09More WRAM organizationRemy Oukaour