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2018-02-25Merge branch 'master' of https://github.com/pret/pokecrystalRangi
# Conflicts: # constants/map_constants.asm # constants/wram_constants.asm # data/radio/oaks_pkmn_talk_routes.asm # data/radio/pnp_hidden_places.asm # engine/battle/core.asm # engine/breeding.asm # engine/phone/phone_scripts.asm # engine/radio.asm # maps/BattleTower1F.asm # maps/OlivineLighthouse2F.asm # maps/OlivineLighthouse6F.asm # maps/PokemonFanClub.asm # maps/RadioTower1F.asm # maps/RadioTower2F.asm # maps/Route30BerryHouse.asm # maps/Route34IlexForestGate.asm # maps/Route36NationalParkGate.asm # maps/RuinsOfAlphKabutoChamber.asm # maps/RuinsOfAlphResearchCenter.asm # maps/VermilionPort.asm # maps/VictoryRoad.asm
2018-02-09Make tileset palette maps easier to editRangi
2018-02-08Remove EXIF metadata from imagesmid-kid
This is just a pet-peeve of mine, but if you're going to have half of the repo filled with clean PNGs, and only have some with this metadata, might as well clean it all right up.
2018-02-07questionmark is not a pokemon picRangi
2018-02-04Add ROOF_ constantsRangi
2018-02-02use "x + -1" not "x +- 1"Rangi
(TODO: use "x - 1" once rgbds allows it)
2018-01-21Separate new_game graphicsRemy Oukaour
2018-01-20PARTY_LENGTH; MON_NAME; sgb_border.binRemy Oukaour
2018-01-19More Japanese charactersRemy Oukaour
2018-01-19One leader per lineRemy Oukaour
2018-01-18unused_up_arrow.pngRemy Oukaour
2018-01-18Correct commentRemy Oukaour
2018-01-18SGB MON_NITE colorsRemy Oukaour
2018-01-18More accurate constant/label namesRemy Oukaour
2018-01-18Identify leftover SGB palettes from R/BRemy Oukaour
2018-01-18More .pal filesRemy Oukaour
2018-01-18Only graphics data goes in gfx/Remy Oukaour
Introduce PALRGB_WHITE constant for $7fff
2018-01-18BlkPacket commentsRemy Oukaour
2018-01-18Compact predef.palRemy Oukaour
2018-01-18More SGB documentationRemy Oukaour
2018-01-17More SGB documentationRemy Oukaour
2018-01-17Partially document SGB data from pokeredRemy Oukaour
2018-01-17Rename some tilesets (close #467)Remy Oukaour
2018-01-15Move code out of gfx/ (close #474)Remy Oukaour
2018-01-15Document PredefPals still used by CGB layoutsRemy Oukaour
2018-01-14Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal ↵Remy Oukaour
(resolve PR #460) # Conflicts: # engine/battle/core.asm # engine/save.asm
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵Remy Oukaour
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm
2018-01-14GFX tile sizes in decimalRemy Oukaour
2018-01-13Don't split stats gfx in threeRemy Oukaour
2018-01-12Add missing fileRemy Oukaour
2018-01-12Mystery Gift graphics matchRemy Oukaour
2018-01-12Comments explain colorsRemy Oukaour
2018-01-12Egg palette works like other PokémonRemy Oukaour
2018-01-12More gfx/**/*.pal filesRemy Oukaour
2018-01-12Separate more palettes into gfx/**/*.pal filesRemy Oukaour
2018-01-12Easier to find palette dataRemy Oukaour
2018-01-12npc_sprites.pal matches PAL_NPC constantsRemy Oukaour
2018-01-11Missed graphicsRemy Oukaour
2018-01-11maskbits for NUM_FRAMESRemy Oukaour
2018-01-11Local UI tiles don't belong in charmapRemy Oukaour
Separate 1bpp font tiles from gfx/mobile/phone_tiles.png
2018-01-11Resize SGB graphicsRemy Oukaour
2018-01-11More constants and data tablesRemy Oukaour
2018-01-10Group some mutually edited files in data/sprites/Remy Oukaour
2018-01-10gfx/*.asm files have INCBINsRemy Oukaour
2018-01-10map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/Remy Oukaour
2018-01-10NewlineRemy Oukaour
2018-01-09Split tilesets/ into gfx/tilesets and data/tilesets/Remy Oukaour
2018-01-09Move data/palettes/ .pal files into gfx/Remy Oukaour
2018-01-09Binary tilemapsRemy Oukaour
2018-01-09Replace some hex constantsRemy Oukaour