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2015-12-14mystery gift, creditsPikalaxALT
2015-12-11Unown PuzzlesPikalaxALT
2015-12-09underground switches, town mapPikalaxALT
2015-12-02Crystal IntroPikalaxALT
2015-11-29Pokedex labelsPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-23trade animationPikalaxALT
2015-11-22Annotate gfx/mail.asmPikalaxALT
2015-11-22Foreign language font handling in mailPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-19main.asm is now under 30k linesPikalaxALT
2015-11-18engine/compose_mail.asm; ldpixelPikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-11engine/mart.asmPikalaxALT
2015-11-10Move some gfx files around, also clock reset fnPikalaxALT
2015-11-07Pokemon animationsPikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-11-04Corrected some mislabeled 1bppsPikalaxALT
2015-11-04Mon submenu, engine/menu.asmPikalaxALT
2015-11-03Experience and level calculationsPikalaxALT
2015-11-03sprite_header and emote_headerPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-19Move battle start animation functions to its own filePikalaxALT
2015-07-20Merge remote-tracking branch 'kanzure/master' into gfx-scriptyenatch
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-18Use pngs for some misc graphics.yenatch
2015-07-18Fix filenames and use pngs for credits graphics.yenatch
2015-07-17Remove filename clutter from monster and trainer pics.yenatch
2015-06-23Remove trailing newlines.IIMarckus
2015-05-18Merge branch 'gfx-tweaks'yenatch
2015-04-13Use labels for pic animation setup macros.yenatch
2015-03-11Get rid of baserom incbins in misc/.yenatch
Battle Tower text was hiding here.
2015-03-03Redump the overworld graphics; grouped properly this time.yenatch
2015-03-03Temporarily delete the overworld images.yenatch
The same naming scheme will be used for the replacements. It may or may not be helpful to separate these steps.
2015-03-03Share the palette for the player and the link battle trainer class.yenatch
2015-03-03Rename trainer palettes to match the trainer pics.yenatch
2015-03-03Use a macro instead of manually subtracting $36 from pic banks.yenatch
2015-03-03Remove an accidental copy of attack animation graphics.yenatch
2015-02-14Add the ability to build Crystal 1.1.IIMarckus
2015-02-10Blind wram labels part 3.yenatch
2015-02-06Intro palettes.yenatch
2015-02-06Dump known tilemaps and attribute maps.yenatch
2015-02-06More graphics and straggling static refs.yenatch
2015-02-06Dump some more incbinned graphics, mostly 1bpp.yenatch
- Some mail graphics were dumped as 2bpp but are really 1bpp - Some fonts weren't caught by the last dump
2015-02-06A couple of the dumped graphics files were actually tilemaps.yenatch
2015-02-06Dump a bunch of incbinned graphics.yenatch
2015-02-05Tear up bank 47.yenatch