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2013-12-20use RGB macros for palettes instead of binary chunksyenatch
2013-12-18split out pic animation asm and clean up some more includesyenatch
2013-12-18clean up pic animation sectionsyenatch
2013-12-15battle animation asm cleanupyenatch
2013-12-13some mobile link menu graphicsyenatch
2013-12-13pokegear asm cleanupyenatch
2013-11-29gfx/pics.oyenatch
2013-11-24more credits labels and theend graphicyenatch
2013-10-11roof graphicsyenatch
2013-10-10game freak logoyenatch
2013-10-08fix padding in compressed intro graphicsyenatch
2013-09-18fix padding in .lz files for attack graphicsyenatch
2013-09-01random 0s in tileset data was actually lz paddingyenatch
i guess someone liked their filesizes nice and even?
2013-08-20johto/kanto mapsyenatch
2013-08-20copyright graphicsyenatch
2013-08-01framesyenatch
2013-07-14type/pal constants in sprite headersyenatch
2013-07-12Sprite headersyenatch
2013-06-12Merge remote-tracking branch 'yenatch/master'Bryan Bishop
Also merge pull request #145.
2013-06-12expand shortened palettesyenatch
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-05-30rename bank3{0,1}.asm to sprites_{1,2}.asmBryan Bishop
2013-05-30include overworld sprite .2bpp filesBryan Bishop
2013-05-30remove overworld sprite pngsBryan Bishop
These png files cannot be successfully converted back into 2bpp files because of a bug in gfx.py.
2013-05-27Include overworld spritesKat Harrison
Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files.
2013-05-22mistook sprout tower pillar for minecart graphicsyenatch
2013-05-22minecart tile animationsyenatch
2013-05-22safari fountain tile animationsyenatch
2013-05-21ilex forest tree tile animationsyenatch
2013-05-21cave water + park fountain tile animationsyenatch
2013-02-25Include some more gfxyenatch
2013-02-22Move fonts into gfx/miscyenatch
2013-02-11Fix compressed graphics and filestructureyenatch
-No more /lz folders. -Fixed some lz files that didn't have terminators An extraction error caused some lz files in gfx/misc/ to lack terminators. These slipped through the cracks since they were surrounded by incbins calculated from the filesize, and the original decompression was done from the baserom, where terminators were intact. There might be more offending lz files.
2013-02-11Remove unnecessary 2bpp filesyenatch
These can be generated using gfx.py and are non-essential to compile. This reduces the size of the repository significantly.
2013-02-09Move compressed trainer pics into the main folderyenatch
2013-02-09Dump and include trainer palettesyenatch
2013-02-07dump and incbin monster palettesyenatch
2013-02-05Split pic pointers into filesyenatch
2013-02-04Some more icon asmyenatch
2013-02-03Add menu icons.Sanky
2013-01-30Some more uncompressed gfxyenatch
2013-01-23split off animation data chunks into filesyenatch
2013-01-23rename unown animation pointer filesyenatch
2013-01-23dump pic animationsyenatch
2013-01-22restructure pic graphicsyenatch
2013-01-04include all compressed and decompressed graphicsyenatch
* frontpics & animation tiles * backpics * trainer pics * attack animation gfx * intro gfx * intro tilemaps * title gfx * tilesets * player backpic * dude backpic * pokegear/town map fixes #33, #34 and #35
2013-01-02add original compressed gfx datayenatch
2012-12-31decompress all known gfxyenatch
2012-07-09Split more font files.Sanky