Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-12-20 | use RGB macros for palettes instead of binary chunks | yenatch | |
2013-12-18 | split out pic animation asm and clean up some more includes | yenatch | |
2013-12-18 | clean up pic animation sections | yenatch | |
2013-12-15 | battle animation asm cleanup | yenatch | |
2013-12-13 | some mobile link menu graphics | yenatch | |
2013-12-13 | pokegear asm cleanup | yenatch | |
2013-11-29 | gfx/pics.o | yenatch | |
2013-11-24 | more credits labels and theend graphic | yenatch | |
2013-10-11 | roof graphics | yenatch | |
2013-10-10 | game freak logo | yenatch | |
2013-10-08 | fix padding in compressed intro graphics | yenatch | |
2013-09-18 | fix padding in .lz files for attack graphics | yenatch | |
2013-09-01 | random 0s in tileset data was actually lz padding | yenatch | |
i guess someone liked their filesizes nice and even? | |||
2013-08-20 | johto/kanto maps | yenatch | |
2013-08-20 | copyright graphics | yenatch | |
2013-08-01 | frames | yenatch | |
2013-07-14 | type/pal constants in sprite headers | yenatch | |
2013-07-12 | Sprite headers | yenatch | |
2013-06-12 | Merge remote-tracking branch 'yenatch/master' | Bryan Bishop | |
Also merge pull request #145. | |||
2013-06-12 | expand shortened palettes | yenatch | |
rather than keep up inconsistent palette formats, just incbin a portion of each | |||
2013-05-30 | rename bank3{0,1}.asm to sprites_{1,2}.asm | Bryan Bishop | |
2013-05-30 | include overworld sprite .2bpp files | Bryan Bishop | |
2013-05-30 | remove overworld sprite pngs | Bryan Bishop | |
These png files cannot be successfully converted back into 2bpp files because of a bug in gfx.py. | |||
2013-05-27 | Include overworld sprites | Kat Harrison | |
Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files. | |||
2013-05-22 | mistook sprout tower pillar for minecart graphics | yenatch | |
2013-05-22 | minecart tile animations | yenatch | |
2013-05-22 | safari fountain tile animations | yenatch | |
2013-05-21 | ilex forest tree tile animations | yenatch | |
2013-05-21 | cave water + park fountain tile animations | yenatch | |
2013-02-25 | Include some more gfx | yenatch | |
2013-02-22 | Move fonts into gfx/misc | yenatch | |
2013-02-11 | Fix compressed graphics and filestructure | yenatch | |
-No more /lz folders. -Fixed some lz files that didn't have terminators An extraction error caused some lz files in gfx/misc/ to lack terminators. These slipped through the cracks since they were surrounded by incbins calculated from the filesize, and the original decompression was done from the baserom, where terminators were intact. There might be more offending lz files. | |||
2013-02-11 | Remove unnecessary 2bpp files | yenatch | |
These can be generated using gfx.py and are non-essential to compile. This reduces the size of the repository significantly. | |||
2013-02-09 | Move compressed trainer pics into the main folder | yenatch | |
2013-02-09 | Dump and include trainer palettes | yenatch | |
2013-02-07 | dump and incbin monster palettes | yenatch | |
2013-02-05 | Split pic pointers into files | yenatch | |
2013-02-04 | Some more icon asm | yenatch | |
2013-02-03 | Add menu icons. | Sanky | |
2013-01-30 | Some more uncompressed gfx | yenatch | |
2013-01-23 | split off animation data chunks into files | yenatch | |
2013-01-23 | rename unown animation pointer files | yenatch | |
2013-01-23 | dump pic animations | yenatch | |
2013-01-22 | restructure pic graphics | yenatch | |
2013-01-04 | include all compressed and decompressed graphics | yenatch | |
* frontpics & animation tiles * backpics * trainer pics * attack animation gfx * intro gfx * intro tilemaps * title gfx * tilesets * player backpic * dude backpic * pokegear/town map fixes #33, #34 and #35 | |||
2013-01-02 | add original compressed gfx data | yenatch | |
2012-12-31 | decompress all known gfx | yenatch | |
2012-07-09 | Split more font files. | Sanky | |