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2017-05-28Add Pokemon pic pngs.yenatch
Copies of the matching compressed files are kept, so files with a matching hash will use the matching compressed file instead. This is the best that can be done until the compressor is fixed, which may never happen.
2016-04-18Add missing wind.2bpp.lzpikalaxalt
2016-04-10Finish renaming battle anim gfx pointers and filespikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-01-29Add more missing filesPikalaxALT
2016-01-12More WRAM tidyingPikalaxALT
2016-01-10PokegearPikalaxALT
2015-12-19More work on slots; WRAM cleanup, Move DeleterPikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-17Mobile trade animations, pokepic animationsPikalaxALT
2015-12-14mystery gift, creditsPikalaxALT
2015-12-11Unown PuzzlesPikalaxALT
2015-12-09underground switches, town mapPikalaxALT
2015-12-02Crystal IntroPikalaxALT
2015-11-29Pokedex labelsPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-23trade animationPikalaxALT
2015-11-22Annotate gfx/mail.asmPikalaxALT
2015-11-22Foreign language font handling in mailPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-19main.asm is now under 30k linesPikalaxALT
2015-11-18engine/compose_mail.asm; ldpixelPikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-11engine/mart.asmPikalaxALT
2015-11-10Move some gfx files around, also clock reset fnPikalaxALT
2015-11-07Pokemon animationsPikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-11-04Corrected some mislabeled 1bppsPikalaxALT
2015-11-04Mon submenu, engine/menu.asmPikalaxALT
2015-11-03Experience and level calculationsPikalaxALT
2015-11-03sprite_header and emote_headerPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-19Move battle start animation functions to its own filePikalaxALT
2015-07-20Merge remote-tracking branch 'kanzure/master' into gfx-scriptyenatch
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-18Use pngs for some misc graphics.yenatch
2015-07-18Fix filenames and use pngs for credits graphics.yenatch
2015-07-17Remove filename clutter from monster and trainer pics.yenatch
2015-06-23Remove trailing newlines.IIMarckus
2015-05-18Merge branch 'gfx-tweaks'yenatch
2015-04-13Use labels for pic animation setup macros.yenatch
2015-03-11Get rid of baserom incbins in misc/.yenatch
Battle Tower text was hiding here.
2015-03-03Redump the overworld graphics; grouped properly this time.yenatch
2015-03-03Temporarily delete the overworld images.yenatch
The same naming scheme will be used for the replacements. It may or may not be helpful to separate these steps.
2015-03-03Share the palette for the player and the link battle trainer class.yenatch
2015-03-03Rename trainer palettes to match the trainer pics.yenatch
2015-03-03Use a macro instead of manually subtracting $36 from pic banks.yenatch