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2018-01-12Egg palette works like other PokémonRemy Oukaour
2018-01-12More gfx/**/*.pal filesRemy Oukaour
2018-01-12Separate more palettes into gfx/**/*.pal filesRemy Oukaour
2018-01-12Easier to find palette dataRemy Oukaour
2018-01-12npc_sprites.pal matches PAL_NPC constantsRemy Oukaour
2018-01-11Missed graphicsRemy Oukaour
2018-01-11maskbits for NUM_FRAMESRemy Oukaour
2018-01-11Local UI tiles don't belong in charmapRemy Oukaour
Separate 1bpp font tiles from gfx/mobile/phone_tiles.png
2018-01-11Resize SGB graphicsRemy Oukaour
2018-01-11More constants and data tablesRemy Oukaour
2018-01-10Group some mutually edited files in data/sprites/Remy Oukaour
2018-01-10gfx/*.asm files have INCBINsRemy Oukaour
2018-01-10map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/Remy Oukaour
2018-01-10NewlineRemy Oukaour
2018-01-09Split tilesets/ into gfx/tilesets and data/tilesets/Remy Oukaour
2018-01-09Move data/palettes/ .pal files into gfx/Remy Oukaour
2018-01-09Binary tilemapsRemy Oukaour
2018-01-09Replace some hex constantsRemy Oukaour
2018-01-09includes.asm → constants.asmRemy Oukaour
2018-01-03Use BANK for hardcoded WRAM banks (except where bankswitches appear ↵Adelaide Walter
unnecessary).
2018-01-03lava in gym_1 > fountain in unused safari zoneRemy Oukaour
2018-01-03Tileset images are 128px wideRemy Oukaour
2018-01-02Make some graphics easier to editRemy Oukaour
2018-01-02pngcrush -noreduceRemy Oukaour
2018-01-02Arrange pichu.png like the restRemy Oukaour
2018-01-02town_map.png matches pokegear.pngRemy Oukaour
2018-01-02More unreferenced labels and unused textxCrystal
2018-01-02Consistent predef function namesxCrystal
2017-12-29LY_BLANK and rLCDC constantsxCrystal
2017-12-28Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
# Conflicts: # macros/scripts/maps.asm
2017-12-28Rename pokemon animation files (fix #439)Remy Oukaour
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-27Note about footprints in commentsRemy Oukaour
2017-12-27gfx/pokemon/animation.asm → engine/pic_animation.asmRemy Oukaour
Correct comment in constants/pokemon_constants.asm
2017-12-27Remove redundant data/ filename prefixesRemy Oukaour
2017-12-26Name mail graphicsRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-26Rename: gfx/pics → gfx/pokemonRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-24Merge pull request #422 from mid-kid/footprintsyenatch
Split all of the footprints
2017-12-24Fix issue #345:Remy Oukaour
- GetMonFrontpic → GetEnemyMonFrontpic - GetMonBackpic → GetBattleMonBackpic - FrontpicPredef → GetAnimatedFrontpicPredef - GetFrontpic → GetMonFrontpic - GetBackpic → GetMonBackpic - CutAndPasteMap → PadMapForHDMATransfer
2017-12-24Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
2017-12-24remove redundant 2bpp/1bpp filesyenatch
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-24Split all of the footprintsmid-kid
Split all the footprints into separate files in `gfx/footprints/`. Makes them easier to edit and find for most people.
2017-12-16Move some more main.asm routines into individual filesRemy Oukaour
2017-12-16Consolidate duplicate graphicsRemy Oukaour
2017-12-15Add more palettes to data/palettes/Remy Oukaour
2017-12-15Move more contiguous related code blocks from main.asm to engine/ and events/Remy Oukaour