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2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-19Move battle start animation functions to its own filePikalaxALT
2015-07-20Merge remote-tracking branch 'kanzure/master' into gfx-scriptyenatch
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-18Use pngs for some misc graphics.yenatch
2015-07-18Fix filenames and use pngs for credits graphics.yenatch
2015-07-17Remove filename clutter from monster and trainer pics.yenatch
2015-06-23Remove trailing newlines.IIMarckus
2015-05-18Merge branch 'gfx-tweaks'yenatch
2015-04-13Use labels for pic animation setup macros.yenatch
2015-03-11Get rid of baserom incbins in misc/.yenatch
Battle Tower text was hiding here.
2015-03-03Redump the overworld graphics; grouped properly this time.yenatch
2015-03-03Temporarily delete the overworld images.yenatch
The same naming scheme will be used for the replacements. It may or may not be helpful to separate these steps.
2015-03-03Share the palette for the player and the link battle trainer class.yenatch
2015-03-03Rename trainer palettes to match the trainer pics.yenatch
2015-03-03Use a macro instead of manually subtracting $36 from pic banks.yenatch
2015-03-03Remove an accidental copy of attack animation graphics.yenatch
2015-02-14Add the ability to build Crystal 1.1.IIMarckus
2015-02-10Blind wram labels part 3.yenatch
2015-02-06Intro palettes.yenatch
2015-02-06Dump known tilemaps and attribute maps.yenatch
2015-02-06More graphics and straggling static refs.yenatch
2015-02-06Dump some more incbinned graphics, mostly 1bpp.yenatch
- Some mail graphics were dumped as 2bpp but are really 1bpp - Some fonts weren't caught by the last dump
2015-02-06A couple of the dumped graphics files were actually tilemaps.yenatch
2015-02-06Dump a bunch of incbinned graphics.yenatch
2015-02-05Tear up bank 47.yenatch
2014-12-29Rename some graphics to avoid collisions later.yenatch
chris.5x7.2bpp and chris.7x7.2bpp would probably both end up as chris.png.
2014-12-29Fix more static banks (trainers, mobile graphics).yenatch
2014-12-03Fix padding in gfx/misc/pokegear.2bpp.lz.yenatch
2014-11-07Fix some static addresses in pic animations.yenatch
2014-08-22Use AttrMap and TileMap labels for relative addressing.yenatch
2014-07-24Pick off more incbins and static labels in pic animation code.yenatch
2014-07-18Name cry functions in home.asm.yenatch
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-05-02Fix padding in the compressed pokegear sprite graphics.yenatch
2014-04-19Trainer card graphics and misc incbins in banks 21 and 22.yenatch
2014-04-17Shrink pics, an extra egg pic and their labels.yenatch
2014-04-13Item usage strings and misc labels.yenatch
2014-04-13Include palette 0 in PokemonPalettes.yenatch
Now PokemonPalettes is referenced.
2014-04-13Assorted labels, incbins, text, graphics, etc.yenatch
2014-04-10Unused title screen code, graphics, tilemaps, palettes.yenatch
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen. It's never used, and appears in the Japanese version at the same offset. Notably, a portion of the logo is cut out and used as OAM. The final title screen instead uses BG priority to avoid this.
2014-04-02Rename trainer pics to use names instead of ids.yenatch
2014-04-02Image extensions for trainers.yenatch
2014-04-02Image extensions in battle animation graphics.yenatch
2014-04-02Image extensions in gfx/tilesets.yenatch
2014-04-02Image extensions in gfx/{intro,title}.yenatch
2014-04-02Fix image extensions in gfx/{credits,misc}.yenatch
2014-04-01Move monster pics from numbered directories to named ones.yenatch