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Author
2017-12-11
Add member constants for the base data struct, same as most other structs
Remy Oukaour
2017-12-11
Move more data tables into data/ files.
Remy Oukaour
2017-12-10
Consistent code formatting: no redundant `a`s and spaces after commas
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2017-09-23
Fix section linking
PikalaxALT
Create linker script and float all sections
2016-06-13
hLCDCPointer and InitList
pikalaxalt
2016-05-27
Port homecall macro
pikalaxalt
2016-05-11
Inexplicably empty function with malformed predef pointer, but what are you ↵
pikalaxalt
gonna do about it?
2016-05-10
Name all functions in event/
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-05
Mobile and more battle anims
pikalaxalt
2016-05-04
HDMA transfer functions
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ↵
pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-01
Battle animation annotations
PikalaxALT
2016-01-27
Fix marts using hard-coded bank number
PikalaxALT
2016-01-12
More WRAM tidying
PikalaxALT
2016-01-11
Restored StandingTile and introduced LastTile
PikalaxALT
2015-12-28
Dummy Game
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-26
Move effects; no more reloadmapmusic, returnafterbattle
PikalaxALT
2015-12-19
More work on slots; WRAM cleanup, Move Deleter
PikalaxALT
2015-12-17
More menu stuff
PikalaxALT
2015-12-15
Menu
PikalaxALT
2015-12-11
Card Flip
PikalaxALT
2015-12-05
Celebi Event
PikalaxALT
2015-12-04
More work on animations
PikalaxALT
2015-11-29
Pokedex labels
PikalaxALT
2015-11-28
Renaming sections, further dissolving main.asm
PikalaxALT
2015-11-25
Rename several script commands
PikalaxALT
2015-11-20
Annotate battle tower text bug
PikalaxALT
2015-11-20
bgcoord
PikalaxALT
2015-11-18
CmdQueues
PikalaxALT
2015-11-17
engine/decorations.asm
PikalaxALT
2015-11-15
Backup prior to global introduction of PERSONTYPE constants
PikalaxALT
2015-11-14
More map object work
PikalaxALT
2015-11-13
SpriteAnim
PikalaxALT
2015-11-11
More splits; map setup labels
PikalaxALT
2015-11-11
Further split bank 4
PikalaxALT
2015-11-11
engine/mart.asm
PikalaxALT
2015-11-10
Added w3 and w5 labels for misc/mobile_40.asm
PikalaxALT
2015-11-10
enum macros/move_anim.asm, resolve battle/anims.asm function labels
PikalaxALT
2015-11-09
Cleaning up static HRAM labels; movement stuff, route 38 trainers
PikalaxALT
2015-11-09
Some work on battle animations
PikalaxALT
2015-11-08
AI and player items, withdraw/deposit
PikalaxALT
2015-11-07
Pokemon animations
PikalaxALT
2015-11-05
PLAYEREVENT_
PikalaxALT
2015-11-05
Various labels
PikalaxALT
2015-11-04
Corrected some mislabeled 1bpps
PikalaxALT
2015-11-04
Replace party struct relative values with EQUS constants
PikalaxALT
2015-11-03
dbw BANK, addr replaced with dba
PikalaxALT
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