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AgeCommit message (Collapse)Author
2018-01-09More commentsRemy Oukaour
Fix some constants
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a ↵pikalaxalt
trailing colon
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-01Battle animation annotationsPikalaxALT
2016-01-05maptrigger macroPikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-22More stats screen shenanigansPikalaxALT
2015-12-20Menu joy flags; started with link address spacePikalaxALT
2015-12-19More work on slots; WRAM cleanup, Move DeleterPikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-17More menu stuffPikalaxALT
2015-12-16Bill's PCPikalaxALT
2015-12-15MenuPikalaxALT
2015-12-13PackPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-18items/item_effects.asm; engine/evolution.asmPikalaxALT
2015-11-16Split up some more banks in main.asmPikalaxALT
2015-11-11Further split bank 4PikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-07more battle core labelsPikalaxALT
2015-11-04Mon submenu, engine/menu.asmPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-11-01Fix merge conflictsPikalaxALT
2015-11-01Buena local labelsPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-26merge with newest updateJimB16
2015-10-24Address comments on PR 322PikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-17Add commented numbers to map/group constantsPikalaxALT
2015-10-17Battle intro animation functionPikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-09-12found functions that determine next OTPkmnJimB16
2015-09-10changed more labelsJimB16
2015-07-22Various annotationsPikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.
2015-07-19Finished the decoration attributes tablePikalaxALT
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-18Trainer data structure and field move functionsPikalaxALT
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blind wram labels part 4.yenatch
2014-03-03Map triggers and label some addresses in bank 0.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-12-04YesNoBoxyenatch
2013-10-25Merge commit '546c17ad' into merge-mrwintyenatch
Conflicts: engine/scripting.asm main.asm
2013-10-08rename 'StartSFX' to 'PlaySFX'yenatch