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2018-01-10Group some mutually edited files in data/sprites/Remy Oukaour
2017-12-30Merge pull request #450 from roukaour/masteryenatch
Constants for TextBoxFlags
2017-12-29Constants for TextBoxFlagsRemy Oukaour
2017-12-29LY_BLANK and rLCDC constantsxCrystal
2017-12-28endm -> ENDMxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-26Correct documentationRemy Oukaour
Split out text_constants.asm
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-15More comments for macrosRemy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
Start more documentation
2017-12-09Define more charmap characters and use them in place of hard-coded numbersRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-08All functions in main.asm have non-generic namespikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-04Make diacritic labels less confusing in PlaceString.yenatch
2016-03-03Use the dakuten characters.yenatch
2016-01-18Prepare to mergePikalaxALT
2015-11-29buttonsoundPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-23link and seer labelsPikalaxALT
2015-11-18items/item_effects.asm; engine/evolution.asmPikalaxALT
2015-10-31SPRITEMOVEDATAPikalaxALT
2015-10-30Enumerate text constantsPikalaxALT
2015-10-19Move battle start animation functions to its own filePikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-10-13Replace Functionfb8 with FillBoxWithBytePikalaxALT
2015-10-11Magikarp functions moved to event/magikarp.asmPikalaxALT
2015-10-09More radio labelsPikalaxALT
2015-10-04soft resetPikalaxALT
2015-07-22Various annotationsPikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-02-10Blind wram labels part 4.yenatch
2014-08-14Recomment the text engine.yenatch
2014-07-18Name cry functions in home.asm.yenatch
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-03-03Get rid of static rom addresses in home/text.asm.yenatch
2014-02-24Misc bank 9 and text command $14 data.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-12-22no more Public in joypad interface labelsyenatch
2013-10-25Merge commit '546c17ad' into merge-mrwintyenatch
Conflicts: engine/scripting.asm main.asm
2013-10-08rename 'StartSFX' to 'PlaySFX'yenatch
2013-10-02* more callab/callba macrosMr Wint
2013-10-01* extracted and added a bunch of assemblyMr Wint
2013-09-09rename common/ to home/yenatch