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2020-07-04SCGB_PARTY_MENU_HP_PALS -> SCGB_PARTY_MENU_HP_BARS, and SCGB_RAM -> SCGB_DEFAULTRangi
2020-05-16Format all CopyTilemapAtOnce variations the same wayRangi
2020-02-22Small home/ reorganizationmid-kid
Time to move everything out of home.asm: - InexplicablyEmptyFunction was moved to home/map.asm - The wDebugFlags functions and xor_a brothers were moved to home/flag.asm because they're all flag-related. - ret_2f3e was moved into home/region.asm - The register alias sisters were moved to a new file called home/call_regs.asm - IsInArray and SkipNames were joined by AddNTimes from home/math.asm into home/array.asm, as they're all used to index arrays. - CallPointerAt was moved into home/print_text.asm because given the contents of that file it doesn't feel very out of place (that file isn't very aptly named...) - CountSetBits was moved into home/pokedex_flags.asm because it's unique use is counting the amount of seen/caught mon in the podedex. GetWeekday was pulled into this by proximity. Other changes were also made: - PushLYOverrides was moved from home/sprite_anims.asm to home/battle.asm, because it's almost exclusively used for battle animations, with the lone exception being the Magnet Train. - home/copy.asm was renamed to home/gfx.asm, as it's all gfx-related - home/copy2.asm was renamed to home/copy.asm, now it's the only file called copy. - SetHPPal and GetHPPal were moved from home/hp_pals.asm to home/tilemap.asm, as they're attrmap related, like many functions in that file are. - home/rtc.asm was renamed to home/time_palettes.asm, as it had very little to do with the RTC at all, all RTC functions being in home/time.asm - home/handshake.asm was renamed to home/printer.asm. - home/mon_data_2.asm was renamed to home/mon_party.asm.
2020-02-13Standardize on lowercase Tilemap and Attrmapmid-kid
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
2019-02-16Update to rgbds 0.3.8Rangi
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-06-25Remove even more address commentsmid-kid
That should be all of them this time
2018-06-24Remove all address commentsmid-kid
2018-04-05Move more code from home.asm into home/Rangi
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
2018-01-30Fix comment/style issues caused from w-izing.luckytyphlosion
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-23MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue ↵Rangi
#440)
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2016-04-10Local labels starting with lowercase letters are no longer decorated with a ↵pikalaxalt
trailing colon
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-22More stats screen shenanigansPikalaxALT
2015-12-15MenuPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-04Mon submenu, engine/menu.asmPikalaxALT
2015-11-01Sweepthrough of ClearBox arg conversion to lbPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-07-22Various annotationsPikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blind wram labels part 4.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-11-27split some more and recomment more home asmyenatch