Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-13 | Replace Functionfb8 with FillBoxWithByte | PikalaxALT | |
2015-10-11 | Magikarp functions moved to event/magikarp.asm | PikalaxALT | |
2015-10-09 | More radio labels | PikalaxALT | |
2015-10-07 | More labels, including fns responsible for partymon generation | PikalaxALT | |
2015-10-04 | soft reset | PikalaxALT | |
2015-08-20 | Nail down the rest of SRAM banks 0 and 1. | yenatch | |
2015-08-19 | Label scratch space and a bunch of box lists. | yenatch | |
2015-08-17 | Merge pull request #309 from PikalaxALT/master | yenatch | |
Wild data, save functions, fix missing include | |||
2015-07-29 | Reworked person_event arguments | PikalaxALT | |
2015-07-26 | Name some map event reading functions. | yenatch | |
2015-07-25 | Macro update, roam mon annotations | PikalaxALT | |
Updated map and mapgroup macros to get around an rgbds bug. Legendary beast locale handling annotated and relabeled. Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags. | |||
2015-07-23 | Wild Pokemon functions and data | PikalaxALT | |
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly | |||
2015-07-22 | Various annotations | PikalaxALT | |
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these. | |||
2015-07-21 | Move radio code to its own file | PikalaxALT | |
2015-07-21 | Added labels to different parts of the map script and event headers | PikalaxALT | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-20 | Named more specials, fixed a missing EOL | PikalaxALT | |
2015-07-20 | Fix unnecessary white space and retire add_n_times | PikalaxALT | |
2015-07-20 | More label updates, moved predefs to new file | PikalaxALT | |
Also named most of the engine and event flag constants. | |||
2015-07-19 | Finished the decoration attributes table | PikalaxALT | |
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map. | |||
2015-07-18 | Trainer data structure and field move functions | PikalaxALT | |
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted. | |||
2015-07-18 | Updated signpost items and person_event flags | PikalaxALT | |
2015-07-16 | Special script annotation, trainer constant enumeration, person-event ↵ | PikalaxALT | |
structure update | |||
2015-07-15 | More enumeration of constants, more annotations of scripts. | PikalaxALT | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-02-10 | Blind wram labels part 4. | yenatch | |
2015-01-19 | hVBlank | yenatch | |
2014-12-29 | Use "- $ff00" instead of "& $ff" when dealing with hram. | yenatch | |
2014-12-26 | Some wram labels in map connection code. | yenatch | |
2014-12-26 | Fix a static bank in map header code. | yenatch | |
2014-08-22 | Split mobile/timer code out of home.asm. | yenatch | |
2014-08-14 | Recomment the text engine. | yenatch | |
2014-07-18 | Move cry functions out of home.asm. | yenatch | |
2014-07-18 | Name cry functions in home.asm. | yenatch | |
2014-07-18 | Rename the internal PlayCry function to _PlayCryHeader. | yenatch | |
2014-07-18 | Cry "echo" is actually the upper byte of pitch (now a word). | yenatch | |
2014-07-18 | Add address labels used by Decompress. | yenatch | |
2014-06-24 | Don't use Olivine maps to define the length of a map header. | yenatch | |
The first and second map header labels have no semantic meaning with regard to length. In fact, none of the labels are used at all. | |||
2014-06-19 | More object struct labels and constants. | yenatch | |
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-14 | Rename _GetBattleVar -> GetBattleVarAddr. | yenatch | |
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop. | |||
2014-06-12 | Consolidate monster structs in wram and sram. | yenatch | |
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared. | |||
2014-06-04 | Use {hl,de,bc}coord macros wherever possible. | yenatch | |
2014-06-03 | Recomment lz deecompression. | yenatch | |
2014-05-21 | Split bank 0 battle functions into home/battle.asm. | yenatch | |
2014-05-21 | Split bank 0 audio functions into home/audio.asm. | yenatch | |
2014-05-21 | Comment music functions in home.asm. | yenatch | |
2014-05-03 | Give a name to RandomRange. | yenatch | |
2014-03-03 | Label map trigger functions in home.asm. | yenatch | |