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2015-12-17Movement etc.PikalaxALT
2015-12-17Mobile trade animations, pokepic animationsPikalaxALT
2015-12-16Map script and color shenanigansPikalaxALT
2015-12-16Bill's PCPikalaxALT
2015-12-15MenuPikalaxALT
2015-12-15No more ItemFragmentPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-12-13Miscellaneous labelsPikalaxALT
2015-12-13PackPikalaxALT
2015-12-11Card FlipPikalaxALT
2015-12-09opentext and breedingPikalaxALT
2015-12-09underground switches, town mapPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-29buttonsoundPikalaxALT
2015-11-29Pokedex labelsPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-26Battle Tower scripts and text labelsPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-23link and seer labelsPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-19main.asm is now under 30k linesPikalaxALT
2015-11-18CmdQueuesPikalaxALT
2015-11-18items/item_effects.asm; engine/evolution.asmPikalaxALT
2015-11-17Save, Bill's PCPikalaxALT
2015-11-17Here's the mail it never failsPikalaxALT
2015-11-16More specials; bank 12 mobilePikalaxALT
2015-11-16Split up some more banks in main.asmPikalaxALT
2015-11-16engine/pokegear.asmPikalaxALT
2015-11-16Further decoding of SpriteMovementDataPikalaxALT
2015-11-15Fix some movement macro/function namesPikalaxALT
2015-11-15Backup prior to global introduction of PERSONTYPE constantsPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-13Creation of constants for OBJECT_09 indicesPikalaxALT
2015-11-13sprite engine; tileset constantsPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-11Further split bank 4PikalaxALT
2015-11-11engine/mart.asmPikalaxALT
2015-11-10Added w3 and w5 labels for misc/mobile_40.asmPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-10Move some gfx files around, also clock reset fnPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-11-09Some work on battle animationsPikalaxALT
2015-11-07more battle core labelsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-06BattleCommand labels copied from macrosPikalaxALT
2015-11-06BATTLEACTION constantsPikalaxALT
2015-11-05Some battle labelsPikalaxALT