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2015-11-05PLAYEREVENT_PikalaxALT
2015-11-05Various labelsPikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-11-04home/copy.asm completely labeledPikalaxALT
2015-11-04Corrected some mislabeled 1bppsPikalaxALT
2015-11-04Mon submenu, engine/menu.asmPikalaxALT
2015-11-03Battle Tower trainer textPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-11-02Fix NorthMapObjectIndexBuffer etcPikalaxALT
2015-11-02object_structPikalaxALT
2015-11-01Object masksPikalaxALT
2015-11-01Fix merge conflictsPikalaxALT
2015-11-01Buena local labelsPikalaxALT
2015-11-01Sweepthrough of ClearBox arg conversion to lbPikalaxALT
2015-10-31SPRITEMOVEDATAPikalaxALT
2015-10-30Enumerate text constantsPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-26merge with newest updateJimB16
2015-10-24Address comments on PR 322PikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-21Plus 4 on person events; feeble attempt to annotate color functionsPikalaxALT
2015-10-19So very jumbPikalaxALT
2015-10-19merge conflicts resolvedJimB16
2015-10-19Move battle start animation functions to its own filePikalaxALT
2015-10-17Add commented numbers to map/group constantsPikalaxALT
2015-10-17Battle intro animation functionPikalaxALT
2015-10-17Restructured functions in main.asm to resemble the home functions they clonePikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-10-13Replace Functionfb8 with FillBoxWithBytePikalaxALT
2015-10-11Magikarp functions moved to event/magikarp.asmPikalaxALT
2015-10-09More radio labelsPikalaxALT
2015-10-07Merge remote-tracking branch 'upstream/master'JimB16
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-10-04soft resetPikalaxALT
2015-09-12found functions that determine next OTPkmnJimB16
2015-09-10changed more labelsJimB16
2015-08-20Nail down the rest of SRAM banks 0 and 1.yenatch
2015-08-19Label scratch space and a bunch of box lists.yenatch
2015-08-17Merge pull request #309 from PikalaxALT/masteryenatch
Wild data, save functions, fix missing include
2015-07-29Reworked person_event argumentsPikalaxALT
2015-07-26Name some map event reading functions.yenatch
2015-07-25Macro update, roam mon annotationsPikalaxALT
Updated map and mapgroup macros to get around an rgbds bug. Legendary beast locale handling annotated and relabeled. Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
2015-07-23Wild Pokemon functions and dataPikalaxALT
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-22Various annotationsPikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-21Move radio code to its own filePikalaxALT
2015-07-21Added labels to different parts of the map script and event headersPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20Named more specials, fixed a missing EOLPikalaxALT
2015-07-20Fix unnecessary white space and retire add_n_timesPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.