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2015-07-19Finished the decoration attributes tablePikalaxALT
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-18Trainer data structure and field move functionsPikalaxALT
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
2015-07-18Updated signpost items and person_event flagsPikalaxALT
2015-07-16Special script annotation, trainer constant enumeration, person-event ↵PikalaxALT
structure update
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blind wram labels part 4.yenatch
2015-01-19hVBlankyenatch
2014-12-29Use "- $ff00" instead of "& $ff" when dealing with hram.yenatch
2014-12-26Some wram labels in map connection code.yenatch
2014-12-26Fix a static bank in map header code.yenatch
2014-08-22Split mobile/timer code out of home.asm.yenatch
2014-08-14Recomment the text engine.yenatch
2014-07-18Move cry functions out of home.asm.yenatch
2014-07-18Name cry functions in home.asm.yenatch
2014-07-18Rename the internal PlayCry function to _PlayCryHeader.yenatch
2014-07-18Cry "echo" is actually the upper byte of pitch (now a word).yenatch
2014-07-18Add address labels used by Decompress.yenatch
2014-06-24Don't use Olivine maps to define the length of a map header.yenatch
The first and second map header labels have no semantic meaning with regard to length. In fact, none of the labels are used at all.
2014-06-19More object struct labels and constants.yenatch
2014-06-16Name the UpdateEnemyHUD predef.yenatch
Also start using hp palette constants.
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-14Rename _GetBattleVar -> GetBattleVarAddr.yenatch
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop.
2014-06-12Consolidate monster structs in wram and sram.yenatch
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-06-03Recomment lz deecompression.yenatch
2014-05-21Split bank 0 battle functions into home/battle.asm.yenatch
2014-05-21Split bank 0 audio functions into home/audio.asm.yenatch
2014-05-21Comment music functions in home.asm.yenatch
2014-05-03Give a name to RandomRange.yenatch
2014-03-03Label map trigger functions in home.asm.yenatch
2014-03-03Map triggers and label some addresses in bank 0.yenatch
2014-03-03Get rid of static rom addresses in home/text.asm.yenatch
2014-02-24Misc bank 9 and text command $14 data.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2014-01-26Map setup scripts and commandsyenatch
2013-12-24item effect incbinsyenatch
2013-12-22no more Public in joypad interface labelsyenatch
2013-12-11more map attribute getters and some cleanup in home/map.asmyenatch
2013-12-11LoadTilesetHeaderyenatch
2013-12-04YesNoBoxyenatch
2013-12-01shorten redundant text_jump macrosyenatch
2013-11-29home/time.asm: fix a label defyenatch
2013-11-27split some more and recomment more home asmyenatch
2013-10-25Merge commit '946a213f' into merge-mrwintyenatch
2013-10-25Merge commit '66ef1838' into merge-mrwintyenatch
Conflicts: home/map.asm
2013-10-25Merge commit '546c17ad' into merge-mrwintyenatch
Conflicts: engine/scripting.asm main.asm
2013-10-11fix labels for SoundRestart and UpdateSoundyenatch
2013-10-11relabel LoadMapGroupRoofyenatch
2013-10-08rename 'StartSFX' to 'PlaySFX'yenatch