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2017-12-09Define more charmap characters and use them in place of hard-coded numbersRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-10-28Fix WATERTILE/WALLTILE constantspfero
WATRTILE was wrongly defined as 15, and WALLTILE as 1. Those had to be flipped around. This has allowed for us to replace inmediate values with these constants in several places to improve readability. WATRTILE was renamed to WATERTILE in the name of readability.
2017-06-24Merge pull request #354 from FredrIQ/commentsyenatch
Fix a reversed label mistake and reference a major bug
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2017-01-08Reverse the LastEnemyCounterMove and LastPlayerCounterMove labelsFredrik Ljungdahl
They were swapped
2016-07-29Merge branch 'master' of github.com:pret/pokecrystalPikalaxALT
2016-06-13hLCDCPointer and InitListpikalaxalt
2016-06-07Fix indentation in many placespikalaxalt
2016-06-06Remaining layout constantspikalaxalt
2016-05-28Fix PlaySFX priority commentBrandon Mulcahy
2016-05-27Port homecall macropikalaxalt
2016-05-19Comment on bug in ClearWRAMpikalaxalt
2016-05-15SPRITE_ANIM_FRAME_IDX constantspikalaxalt
2016-05-14Unify directional movement macrospikalaxalt
2016-05-11Save functions; feeble attempt at serial and link functionspikalaxalt
2016-05-11Name all printer functionspikalaxalt
2016-05-10Name all functions in event/pikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-08All functions in main.asm have non-generic namespikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-05-04HDMA transfer functionspikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a ↵pikalaxalt
trailing colon
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-27Split up banks 1-3 of main.asmpikalaxalt
2016-03-08Merge branch 'master' of https://github.com/pret/pokecrystalpikalaxalt
2016-03-04Make diacritic labels less confusing in PlaceString.yenatch
2016-03-03Use the dakuten characters.yenatch
2016-03-01Battle animation annotationsPikalaxALT
2016-01-18Prepare to mergePikalaxALT
2016-01-12More WRAM tidyingPikalaxALT
2016-01-11Fully label home/map_objects.asmPikalaxALT
2016-01-11Restored StandingTile and introduced LastTilePikalaxALT
2016-01-09Finish labels in engine/namingscreen.asmPikalaxALT
2016-01-06Map callback constantsPikalaxALT
2016-01-05maptrigger macroPikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-28Dummy GamePikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-23Battle animsPikalaxALT
2015-12-23Battle Anim Object struct constantsPikalaxALT
2015-12-22More stats screen shenanigansPikalaxALT
2015-12-22Color fns, some more address decoding in link/mobilePikalaxALT
2015-12-20Menu joy flags; started with link address spacePikalaxALT
2015-12-19More work on slots; WRAM cleanup, Move DeleterPikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-17More menu stuffPikalaxALT