summaryrefslogtreecommitdiff
path: root/home
AgeCommit message (Collapse)Author
2014-06-14Rename _GetBattleVar -> GetBattleVarAddr.yenatch
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop.
2014-06-12Consolidate monster structs in wram and sram.yenatch
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-06-03Recomment lz deecompression.yenatch
2014-05-21Split bank 0 battle functions into home/battle.asm.yenatch
2014-05-21Split bank 0 audio functions into home/audio.asm.yenatch
2014-05-21Comment music functions in home.asm.yenatch
2014-05-03Give a name to RandomRange.yenatch
2014-03-03Label map trigger functions in home.asm.yenatch
2014-03-03Map triggers and label some addresses in bank 0.yenatch
2014-03-03Get rid of static rom addresses in home/text.asm.yenatch
2014-02-24Misc bank 9 and text command $14 data.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2014-01-26Map setup scripts and commandsyenatch
2013-12-24item effect incbinsyenatch
2013-12-22no more Public in joypad interface labelsyenatch
2013-12-11more map attribute getters and some cleanup in home/map.asmyenatch
2013-12-11LoadTilesetHeaderyenatch
2013-12-04YesNoBoxyenatch
2013-12-01shorten redundant text_jump macrosyenatch
2013-11-29home/time.asm: fix a label defyenatch
2013-11-27split some more and recomment more home asmyenatch
2013-10-25Merge commit '946a213f' into merge-mrwintyenatch
2013-10-25Merge commit '66ef1838' into merge-mrwintyenatch
Conflicts: home/map.asm
2013-10-25Merge commit '546c17ad' into merge-mrwintyenatch
Conflicts: engine/scripting.asm main.asm
2013-10-11fix labels for SoundRestart and UpdateSoundyenatch
2013-10-11relabel LoadMapGroupRoofyenatch
2013-10-08rename 'StartSFX' to 'PlaySFX'yenatch
2013-10-05* added index comments to pointer listsMr Wint
* added map header wram addresses * analyzed some assembly
2013-10-02* make jumps and calls use labelsMr Wint
2013-10-02* more callab/callba macrosMr Wint
2013-10-01* extracted and added a bunch of assemblyMr Wint
2013-09-18split pokedex flag handling into home/pokedex_flags.asmyenatch
2013-09-18move window asm into home/window.asmyenatch
2013-09-09rename common/ to home/yenatch