Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-24 | Address comments on PR 322 | PikalaxALT | |
2015-10-24 | About time I got to these functions | PikalaxALT | |
2015-10-21 | Plus 4 on person events; feeble attempt to annotate color functions | PikalaxALT | |
2015-10-19 | So very jumb | PikalaxALT | |
2015-10-19 | Move battle start animation functions to its own file | PikalaxALT | |
2015-10-17 | Add commented numbers to map/group constants | PikalaxALT | |
2015-10-17 | Battle intro animation function | PikalaxALT | |
2015-10-17 | Restructured functions in main.asm to resemble the home functions they clone | PikalaxALT | |
2015-10-16 | Split up bank 2; other relabelings | PikalaxALT | |
2015-10-13 | Replace Functionfb8 with FillBoxWithByte | PikalaxALT | |
2015-10-11 | Magikarp functions moved to event/magikarp.asm | PikalaxALT | |
2015-10-09 | More radio labels | PikalaxALT | |
2015-10-07 | More labels, including fns responsible for partymon generation | PikalaxALT | |
2015-10-04 | soft reset | PikalaxALT | |
2015-08-20 | Nail down the rest of SRAM banks 0 and 1. | yenatch | |
2015-08-19 | Label scratch space and a bunch of box lists. | yenatch | |
2015-08-17 | Merge pull request #309 from PikalaxALT/master | yenatch | |
Wild data, save functions, fix missing include | |||
2015-07-29 | Reworked person_event arguments | PikalaxALT | |
2015-07-26 | Name some map event reading functions. | yenatch | |
2015-07-25 | Macro update, roam mon annotations | PikalaxALT | |
Updated map and mapgroup macros to get around an rgbds bug. Legendary beast locale handling annotated and relabeled. Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags. | |||
2015-07-23 | Wild Pokemon functions and data | PikalaxALT | |
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly | |||
2015-07-22 | Various annotations | PikalaxALT | |
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these. | |||
2015-07-21 | Move radio code to its own file | PikalaxALT | |
2015-07-21 | Added labels to different parts of the map script and event headers | PikalaxALT | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-20 | Named more specials, fixed a missing EOL | PikalaxALT | |
2015-07-20 | Fix unnecessary white space and retire add_n_times | PikalaxALT | |
2015-07-20 | More label updates, moved predefs to new file | PikalaxALT | |
Also named most of the engine and event flag constants. | |||
2015-07-19 | Finished the decoration attributes table | PikalaxALT | |
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map. | |||
2015-07-18 | Trainer data structure and field move functions | PikalaxALT | |
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted. | |||
2015-07-18 | Updated signpost items and person_event flags | PikalaxALT | |
2015-07-16 | Special script annotation, trainer constant enumeration, person-event ↵ | PikalaxALT | |
structure update | |||
2015-07-15 | More enumeration of constants, more annotations of scripts. | PikalaxALT | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-02-10 | Blind wram labels part 4. | yenatch | |
2015-01-19 | hVBlank | yenatch | |
2014-12-29 | Use "- $ff00" instead of "& $ff" when dealing with hram. | yenatch | |
2014-12-26 | Some wram labels in map connection code. | yenatch | |
2014-12-26 | Fix a static bank in map header code. | yenatch | |
2014-08-22 | Split mobile/timer code out of home.asm. | yenatch | |
2014-08-14 | Recomment the text engine. | yenatch | |
2014-07-18 | Move cry functions out of home.asm. | yenatch | |
2014-07-18 | Name cry functions in home.asm. | yenatch | |
2014-07-18 | Rename the internal PlayCry function to _PlayCryHeader. | yenatch | |
2014-07-18 | Cry "echo" is actually the upper byte of pitch (now a word). | yenatch | |
2014-07-18 | Add address labels used by Decompress. | yenatch | |
2014-06-24 | Don't use Olivine maps to define the length of a map header. | yenatch | |
The first and second map header labels have no semantic meaning with regard to length. In fact, none of the labels are used at all. | |||
2014-06-19 | More object struct labels and constants. | yenatch | |
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. |