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2018-01-03Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate.Adelaide Walter
2018-01-02Consistent predef function namesxCrystal
2018-01-02Finish consistent Special function namesxCrystal
2018-01-02Consolidate Special function namesxCrystal
2018-01-02More unreferenced labels cleanupxCrystal
2018-01-02Clean up XXX comments for unused contentxCrystal
2018-01-01Merge 2d0ed11 and 355acfc from Roukaour/masterxCrystal
2018-01-01Rename Pals labels in WRAM bank 5xCrystal
2018-01-01Use constants for rBGPI+rOBPI auto-incrementRemy Oukaour
Fix some documentation
2017-12-30Merge pull request #450 from roukaour/masteryenatch
Constants for TextBoxFlags
2017-12-29lda_coord and ldcoord_a exist for thisRemy Oukaour
2017-12-29Clean up changes in 3c6c80fxCrystal
2017-12-29Constants for TextBoxFlagsRemy Oukaour
2017-12-29LY_BLANK and rLCDC constantsxCrystal
2017-12-28endm -> ENDMxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-26Keep memory map values in hardware_constants.asmRemy Oukaour
2017-12-26Copy sram.asm's global start/end constants for wram.asm and vram.asmRemy Oukaour
2017-12-26Correct documentationRemy Oukaour
Split out text_constants.asm
2017-12-26Various cleanupRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵Remy Oukaour
$100` or `X >> 8` and `X & $ff`
2017-12-24move rst.asm and interrupts.asm into home/yenatch
2017-12-24Renaming: (fix #412)Remy Oukaour
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
2017-12-24Rename "map permissions" to "map environment" (fix #396)Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-22More comments for constant<->table correspondencesRemy Oukaour
2017-12-22IsHM is not used within home/names.asm; group it with the other HM routines+dataRemy Oukaour
2017-12-22Split more code from home.asm into home/ filesRemy Oukaour
2017-12-15More comments for macrosRemy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2017-12-12Document one more bug.Remy Oukaour
2017-12-12Define constants for collision typesRemy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
Start more documentation
2017-12-11Add member constants for the base data struct, same as most other structsRemy Oukaour
2017-12-11Move more data tables into data/ files.Remy Oukaour
2017-12-11Document macros/map.asmRemy Oukaour
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events) Prefix FLOOR to the `elevfloor` constants
2017-12-10Rename tilesets, consistent with constant namesRemy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2017-12-10Consistent code formatting: no redundant `a`s and spaces after commasRemy Oukaour
2017-12-09More WRAM cleanupRemy Oukaour
2017-12-09Further WRAM organizationRemy Oukaour
2017-12-09More WRAM organizationRemy Oukaour
2017-12-09Start organizing WRAMRemy Oukaour
- Use db and dw when they're more meaningful than ds 1/2 - Use unions to group related labels
2017-12-09More constantsRemy Oukaour
2017-12-09Define more charmap characters and use them in place of hard-coded numbersRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-10-28Fix WATERTILE/WALLTILE constantspfero
WATRTILE was wrongly defined as 15, and WALLTILE as 1. Those had to be flipped around. This has allowed for us to replace inmediate values with these constants in several places to improve readability. WATRTILE was renamed to WATERTILE in the name of readability.