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2018-02-15Merge branch 'master' of https://github.com/pret/pokecrystalRangi
# Conflicts: # maps/KrissHouse2F.asm
2018-02-04Fix more w-izing edge cases.luckytyphlosion
2018-02-03Macro factors out sine code, just like sine data, since it's used 5 timesRangi
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
2018-02-03map → map_id; map_def → map; map_data → map_attributesRangi
2018-02-02Similar formatting for similar WRAM areasRangi
2018-01-30Fix wVirtualOAM labels, part 2.luckytyphlosion
2018-01-30Fix wVirtualOAM labels, part 1.luckytyphlosion
2018-01-30Fix comment/style issues caused from w-izing.luckytyphlosion
2018-01-26use PAL_COLOR_SIZERangi
2018-01-25Separate home/battle_vars.asm for easy data editing, same as home/hm_moves.asmRangi
2018-01-24Remove Special_ prefix from special routines (close #478)Rangi
2018-01-24Rename some routines to avoid conflicts when removing "Special_" prefixesRangi
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-23Replace Stack with wStack.luckytyphlosion
2018-01-23Prefix wram labels with w, part 1.luckytyphlosion
Handle edge cases first.
2018-01-23MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue ↵Rangi
#440)
2018-01-23wGameTimerPause bit flag constantsRangi
2018-01-23Cry headers and map headers were eliminatedRangi
2018-01-22PALETTE_SIZERangi
2018-01-22tile+color macros in gfx.asmRangi
2018-01-22wStatusFlags/2 bit constantsRangi
2018-01-22More engine flag constantsRangi
2018-01-20PARTY_LENGTH; MON_NAME; sgb_border.binRemy Oukaour
2018-01-19Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)Remy Oukaour
2018-01-19Use hSerialConnectionStatus constants elsewhereRemy Oukaour
2018-01-19Resolve #471 (although link code still needs more cleanup, like its WRAM labels)Remy Oukaour
2018-01-19More UnicodeRemy Oukaour
2018-01-19This table entry has the address of MoveDescriptions in GSC ($4000 in G/S, ↵Remy Oukaour
$4b52 in Crystal)
2018-01-19clean up GetName/NamesPointersRemy Oukaour
2018-01-19why "5A"?Remy Oukaour
2018-01-18Better TX_SOUND_* namesRemy Oukaour
2018-01-18Remove trailing whitespaceRemy Oukaour
2018-01-18Use Japanese charmap definitions in stringsRemy Oukaour
2018-01-18More charmap and home/text.asm documentation for JP charsRemy Oukaour
2018-01-18Compute wc7e8 sizeRemy Oukaour
2018-01-18Eliminate wd000Remy Oukaour
2018-01-17Rename some tilesets (close #467)Remy Oukaour
2018-01-16"CryHeader" → "Cry"; "Cry" → "MonCry"Remy Oukaour
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-16Avoid "+- 1" at every maskbitsRemy Oukaour
2018-01-16Remove Predef_ prefix from routines listed in PredefPointersRemy Oukaour
2018-01-14Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR ↵Remy Oukaour
#452) # Conflicts: # data/player_names.asm # engine/battle/menu.asm # engine/billspc.asm # engine/billspctop.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/delete_save_change_clock.asm # engine/events/buena.asm # engine/events/elevator.asm # engine/events/kurt.asm # engine/events/mom.asm # engine/events/move_tutor.asm # engine/events/pokecenter_pc.asm # engine/events/pokepic.asm # engine/events/std_scripts.asm # engine/events/unown_walls.asm # engine/init_gender.asm # engine/intro_menu.asm # engine/mail.asm # engine/main_menu.asm # engine/mart.asm # engine/menu_2.asm # engine/mon_menu.asm # engine/pack.asm # engine/slot_machine.asm # engine/start_menu.asm # home/menu.asm # maps/CeladonDeptStore6F.asm # maps/CeladonGameCornerPrizeRoom.asm # maps/DragonShrine.asm # maps/EarlsPokemonAcademy.asm # maps/GoldenrodCity.asm # maps/GoldenrodDeptStore6F.asm # maps/GoldenrodGameCorner.asm # maps/GoldenrodPokeComCenter2FMobile.asm # mobile/mobile_12.asm # mobile/mobile_12_2.asm # mobile/mobile_22.asm # mobile/mobile_22_2.asm # mobile/mobile_40.asm # mobile/mobile_45.asm # mobile/mobile_45_sprite_engine.asm # mobile/mobile_46.asm # mobile/mobile_5c.asm # mobile/mobile_5f.asm # mobile/mobile_menu.asm
2018-01-14Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal ↵Remy Oukaour
(resolve PR #460) # Conflicts: # engine/battle/core.asm # engine/save.asm
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵Remy Oukaour
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm
2018-01-14Use constants for menu flagsmid-kid
Added a bunch of constants for the bitflags of each kind of menu. Some are slightly vague or too long, but I'm not sure how to else name them.
2018-01-13menu_coords macro for (x1, y1, x2, y2) order (see issue #440)Remy Oukaour
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-10Group some mutually edited files in data/sprites/Remy Oukaour
2018-01-10Battle data goes in data/battle/Remy Oukaour
TreeMons, like fish groups, have constants