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2017-06-24
Merge pull request #354 from FredrIQ/comments
yenatch
Fix a reversed label mistake and reference a major bug
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2017-01-08
Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels
Fredrik Ljungdahl
They were swapped
2016-07-29
Merge branch 'master' of github.com:pret/pokecrystal
PikalaxALT
2016-06-13
hLCDCPointer and InitList
pikalaxalt
2016-06-07
Fix indentation in many places
pikalaxalt
2016-06-06
Remaining layout constants
pikalaxalt
2016-05-28
Fix PlaySFX priority comment
Brandon Mulcahy
2016-05-27
Port homecall macro
pikalaxalt
2016-05-19
Comment on bug in ClearWRAM
pikalaxalt
2016-05-15
SPRITE_ANIM_FRAME_IDX constants
pikalaxalt
2016-05-14
Unify directional movement macros
pikalaxalt
2016-05-11
Save functions; feeble attempt at serial and link functions
pikalaxalt
2016-05-11
Name all printer functions
pikalaxalt
2016-05-10
Name all functions in event/
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-08
All functions in main.asm have non-generic names
pikalaxalt
2016-05-05
Mobile and more battle anims
pikalaxalt
2016-05-04
HDMA transfer functions
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a ↵
pikalaxalt
trailing colon
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ↵
pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-27
Split up banks 1-3 of main.asm
pikalaxalt
2016-03-08
Merge branch 'master' of https://github.com/pret/pokecrystal
pikalaxalt
2016-03-04
Make diacritic labels less confusing in PlaceString.
yenatch
2016-03-03
Use the dakuten characters.
yenatch
2016-03-01
Battle animation annotations
PikalaxALT
2016-01-18
Prepare to merge
PikalaxALT
2016-01-12
More WRAM tidying
PikalaxALT
2016-01-11
Fully label home/map_objects.asm
PikalaxALT
2016-01-11
Restored StandingTile and introduced LastTile
PikalaxALT
2016-01-09
Finish labels in engine/namingscreen.asm
PikalaxALT
2016-01-06
Map callback constants
PikalaxALT
2016-01-05
maptrigger macro
PikalaxALT
2015-12-29
More movement stuff
PikalaxALT
2015-12-28
Dummy Game
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-26
Move effects; no more reloadmapmusic, returnafterbattle
PikalaxALT
2015-12-24
writebackup --> closewindow; game corner prize vendors; others
PikalaxALT
2015-12-23
Battle anims
PikalaxALT
2015-12-23
Battle Anim Object struct constants
PikalaxALT
2015-12-22
More stats screen shenanigans
PikalaxALT
2015-12-22
Color fns, some more address decoding in link/mobile
PikalaxALT
2015-12-20
Menu joy flags; started with link address space
PikalaxALT
2015-12-19
More work on slots; WRAM cleanup, Move Deleter
PikalaxALT
2015-12-18
Events and some WRAM cleanup
PikalaxALT
2015-12-17
More menu stuff
PikalaxALT
2015-12-17
Movement etc.
PikalaxALT
2015-12-17
Mobile trade animations, pokepic animations
PikalaxALT
2015-12-16
Map script and color shenanigans
PikalaxALT
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