Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-12 | condense tileset sprite palettes | yenatch | |
2017-12-12 | Use constants for asm collision data | Remy Oukaour | |
2017-12-11 | Comments distinguish "move effects" and "effect commands" | Remy Oukaour | |
Effect command enums are used like constants, not macros | |||
2017-12-10 | Use new palette constants | Remy Oukaour | |
2017-06-09 | Replace ‘jp [hl]’ with ‘jp hl’ | Ben10do | |
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings. | |||
2016-05-27 | Port homecall macro | pikalaxalt | |
2016-05-17 | engine/events.asm labels finished | pikalaxalt | |
fixed palred/green/blue macros | |||
2016-05-15 | Revise frame macro to account for flags in sprite anim framesets | pikalaxalt | |
2016-05-15 | These macros are perfect for the object anim engine | pikalaxalt | |
2016-05-15 | SPRITE_ANIM_FRAME_IDX constants | pikalaxalt | |
2016-01-20 | BG pal constants, convert tileset pal maps to asm | PikalaxALT | |
2015-12-26 | jumptable macro repurposed | PikalaxALT | |
2015-12-18 | Events and some WRAM cleanup | PikalaxALT | |
2015-12-11 | Card Flip | PikalaxALT | |
2015-12-11 | card flip (checkpoint commit) | PikalaxALT | |
2015-12-10 | slot machines | PikalaxALT | |
2015-12-05 | Address some comments from padz | PikalaxALT | |
2015-12-02 | More work interpreting the sprite engine | PikalaxALT | |
2015-12-01 | More animations including cutting grass | PikalaxALT | |
2015-11-28 | Renaming sections, further dissolving main.asm | PikalaxALT | |
2015-11-26 | Battle Tower scripts and text labels | PikalaxALT | |
2015-11-23 | trade animation | PikalaxALT | |
2015-11-20 | bgcoord | PikalaxALT | |
2015-11-18 | engine/compose_mail.asm; ldpixel | PikalaxALT | |
2015-11-12 | Map header labels, tileset constants | PikalaxALT | |
2015-11-03 | Battle Tower | PikalaxALT | |
2015-11-03 | Experience and level calculations | PikalaxALT | |
2015-11-01 | Sweepthrough of ClearBox arg conversion to lb | PikalaxALT | |
2015-10-24 | Address comments on PR 322 | PikalaxALT | |
2015-10-24 | About time I got to these functions | PikalaxALT | |
2015-10-19 | Move battle start animation functions to its own file | PikalaxALT | |
2015-10-17 | Battle intro animation function | PikalaxALT | |
2015-10-14 | Replaced "ldtile" and "dwtile" with the "tile" equs macro | PikalaxALT | |
2015-10-13 | Final descriptive label in tilesets/animations.asm | PikalaxALT | |
2015-10-13 | ldtile and dwtile macros added and globally implemented | PikalaxALT | |
2015-10-12 | Happiness and Mystery Gift constants | PikalaxALT | |
2015-10-04 | soft reset | PikalaxALT | |
2015-07-20 | Fix unnecessary white space and retire add_n_times | PikalaxALT | |
2015-07-20 | More label updates, moved predefs to new file | PikalaxALT | |
Also named most of the engine and event flag constants. | |||
2015-07-16 | Special script annotation, trainer constant enumeration, person-event ↵ | PikalaxALT | |
structure update | |||
2015-07-15 | More enumeration of constants, more annotations of scripts. | PikalaxALT | |
2015-07-13 | - Update variable sprites to use constants rather than fixed values | PikalaxALT | |
2015-07-13 | Replace EVENT_ALWAYS_THERE with -1 | PikalaxALT | |
2015-07-03 | - Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ↵ | Scott Norton | |
constants to better reflect their hypothesized purposes. - Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment. | |||
2015-05-18 | Merge branch 'gfx-tweaks' | yenatch | |
2015-04-13 | Add a macro for enumeration. | yenatch | |
"enum" is like "const" but uses variables instead. This might not be desired. It has been moved to the top of macros.asm so that included macros can be enumerated. | |||
2015-03-03 | Use a macro instead of manually subtracting $36 from pic banks. | yenatch | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch | |
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind. | |||
2015-02-04 | Mobile phrases and tons of related data. | yenatch | |
2015-02-02 | Mobile trade incbins and coordinate macros. | yenatch | |