Age | Commit message (Collapse) | Author |
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$100` or `X >> 8` and `X & $ff`
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Get rid of single-file engine/ subdirectories
Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
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Move some data into a pokemon/ subdirectory
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Effect command enums are used like constants, not macros
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The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.
This fix silences these deprecation warnings.
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fixed palred/green/blue macros
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Also named most of the engine and event flag constants.
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structure update
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constants to better reflect their hypothesized purposes.
- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
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