Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-02 | Legacy support macros | Rangi | |
2018-01-22 | tile+color macros in gfx.asm | Rangi | |
2018-01-10 | Specialized macros go with their data/code | Remy Oukaour | |
2018-01-07 | Reorganize some macros | Remy Oukaour | |
* tileset data macros go atop their related files, like all the ones in data/ * charmaps are not macros | |||
2017-12-27 | Remove redundant data/ filename prefixes | Remy Oukaour | |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour | |
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵ | Remy Oukaour | |
$100` or `X >> 8` and `X & $ff` | |||
2017-12-15 | Move predef/ files into engine/ | Remy Oukaour | |
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too) | |||
2017-12-15 | Start documenting effect commands | Remy Oukaour | |
2017-12-14 | Split items/ and trainers/ into their data/ and engine/ components | Remy Oukaour | |
Move some data into a pokemon/ subdirectory | |||
2017-12-14 | Reorganize macros | Remy Oukaour | |
2017-12-12 | condense tileset sprite palettes | yenatch | |
2017-12-12 | Use constants for asm collision data | Remy Oukaour | |
2017-12-11 | Comments distinguish "move effects" and "effect commands" | Remy Oukaour | |
Effect command enums are used like constants, not macros | |||
2017-12-10 | Use new palette constants | Remy Oukaour | |
2017-06-09 | Replace ‘jp [hl]’ with ‘jp hl’ | Ben10do | |
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings. | |||
2016-05-27 | Port homecall macro | pikalaxalt | |
2016-05-17 | engine/events.asm labels finished | pikalaxalt | |
fixed palred/green/blue macros | |||
2016-05-15 | Revise frame macro to account for flags in sprite anim framesets | pikalaxalt | |
2016-05-15 | These macros are perfect for the object anim engine | pikalaxalt | |
2016-05-15 | SPRITE_ANIM_FRAME_IDX constants | pikalaxalt | |
2016-01-20 | BG pal constants, convert tileset pal maps to asm | PikalaxALT | |
2015-12-26 | jumptable macro repurposed | PikalaxALT | |
2015-12-18 | Events and some WRAM cleanup | PikalaxALT | |
2015-12-11 | Card Flip | PikalaxALT | |
2015-12-11 | card flip (checkpoint commit) | PikalaxALT | |
2015-12-10 | slot machines | PikalaxALT | |
2015-12-05 | Address some comments from padz | PikalaxALT | |
2015-12-02 | More work interpreting the sprite engine | PikalaxALT | |
2015-12-01 | More animations including cutting grass | PikalaxALT | |
2015-11-28 | Renaming sections, further dissolving main.asm | PikalaxALT | |
2015-11-26 | Battle Tower scripts and text labels | PikalaxALT | |
2015-11-23 | trade animation | PikalaxALT | |
2015-11-20 | bgcoord | PikalaxALT | |
2015-11-18 | engine/compose_mail.asm; ldpixel | PikalaxALT | |
2015-11-12 | Map header labels, tileset constants | PikalaxALT | |
2015-11-03 | Battle Tower | PikalaxALT | |
2015-11-03 | Experience and level calculations | PikalaxALT | |
2015-11-01 | Sweepthrough of ClearBox arg conversion to lb | PikalaxALT | |
2015-10-24 | Address comments on PR 322 | PikalaxALT | |
2015-10-24 | About time I got to these functions | PikalaxALT | |
2015-10-19 | Move battle start animation functions to its own file | PikalaxALT | |
2015-10-17 | Battle intro animation function | PikalaxALT | |
2015-10-14 | Replaced "ldtile" and "dwtile" with the "tile" equs macro | PikalaxALT | |
2015-10-13 | Final descriptive label in tilesets/animations.asm | PikalaxALT | |
2015-10-13 | ldtile and dwtile macros added and globally implemented | PikalaxALT | |
2015-10-12 | Happiness and Mystery Gift constants | PikalaxALT | |
2015-10-04 | soft reset | PikalaxALT | |
2015-07-20 | Fix unnecessary white space and retire add_n_times | PikalaxALT | |
2015-07-20 | More label updates, moved predefs to new file | PikalaxALT | |
Also named most of the engine and event flag constants. |