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path: root/macros/scripts/battle_anims.asm
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2018-07-28anim_ret_command is an index in a table after allmid-kid
For some reason I thought BattleAnim_Ret was never used, due to how the battle anim loop would be exited early from. It seems I was wrong. Removing commands before anim_ret without it being part of the `enum` seems to break things.
2018-07-18Fix anim_ret_commandmid-kid
2018-02-25* loadmenuheader -> loadmenu (ead103d)Rangi
* objectface -> turnobject (c834bda)
2018-01-01Document some more battle animation commandsyenatch
2017-12-29Fix anim_obj x/y valuesyenatch
- negative values have no meaning - left in optional tile x/y for backwards compatibility
2017-12-28endm -> ENDMxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour