Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-08 | Eliminate enum: use const instead, with case-by-case parallel const ↵ | Rangi | |
implementations | |||
2019-04-09 | TextBox -> Textbox | mid-kid | |
Homogenizing names. | |||
2019-02-17 | Don't use legacy macros | Rangi | |
2019-02-16 | Document wBattleAnimFlags | mid-kid | |
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`, and documented it in docs/battle_anim_commands.md | |||
2018-11-25 | Rename "feet and head follow" commands | mid-kid | |
The lot of these were rather misnamed, since they're used to replace part of the player or enemy with objects for several background effects. https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244 | |||
2018-11-20 | Cosmetic fixes | mid-kid | |
2018-07-28 | anim_ret_command is an index in a table after all | mid-kid | |
For some reason I thought BattleAnim_Ret was never used, due to how the battle anim loop would be exited early from. It seems I was wrong. Removing commands before anim_ret without it being part of the `enum` seems to break things. | |||
2018-07-18 | Fix anim_ret_command | mid-kid | |
2018-02-25 | * loadmenuheader -> loadmenu (ead103d) | Rangi | |
* objectface -> turnobject (c834bda) | |||
2018-01-01 | Document some more battle animation commands | yenatch | |
2017-12-29 | Fix anim_obj x/y values | yenatch | |
- negative values have no meaning - left in optional tile x/y for backwards compatibility | |||
2017-12-28 | endm -> ENDM | xCrystal | |
2017-12-28 | Uppercase MACRO and EQU(S) according to the style guide | xCrystal | |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour | |