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path: root/macros/scripts/battle_anims.asm
AgeCommit message (Collapse)Author
2020-07-08Eliminate enum: use const instead, with case-by-case parallel const ↵Rangi
implementations
2019-04-09TextBox -> Textboxmid-kid
Homogenizing names.
2019-02-17Don't use legacy macrosRangi
2019-02-16Document wBattleAnimFlagsmid-kid
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`, and documented it in docs/battle_anim_commands.md
2018-11-25Rename "feet and head follow" commandsmid-kid
The lot of these were rather misnamed, since they're used to replace part of the player or enemy with objects for several background effects. https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-20Cosmetic fixesmid-kid
2018-07-28anim_ret_command is an index in a table after allmid-kid
For some reason I thought BattleAnim_Ret was never used, due to how the battle anim loop would be exited early from. It seems I was wrong. Removing commands before anim_ret without it being part of the `enum` seems to break things.
2018-07-18Fix anim_ret_commandmid-kid
2018-02-25* loadmenuheader -> loadmenu (ead103d)Rangi
* objectface -> turnobject (c834bda)
2018-01-01Document some more battle animation commandsyenatch
2017-12-29Fix anim_obj x/y valuesyenatch
- negative values have no meaning - left in optional tile x/y for backwards compatibility
2017-12-28endm -> ENDMxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour