Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-10 | Use const_skip and const_next macros for brevity | Rangi | |
2020-07-08 | Eliminate enum: use const instead, with case-by-case parallel const ↵ | Rangi | |
implementations | |||
2018-08-17 | CheckDestinyBond -> CheckFaint | mid-kid | |
Its main function is fainting the opponent and ending the move effect. Updated the comment accordingly. | |||
2018-04-04 | Rename some battle commands | mid-kid | |
`hittarget` was misleading, as it doesn't actually "hit" the target, it only plays the animation. As such, I've renamed it to `moveanim`. `checkfaint` has nothing to do with checking if the user or target has fainted, instead, it applies wCurDamage onto the target's HP, hitting the substitute if applicable. I've renamed the command to `applydamage` and all of its subfunctions accordingly. | |||
2018-04-04 | Label BattleCommand_BeatUpFailText | mid-kid | |
2018-04-04 | Label bidefailtext | mid-kid | |
This "unknown" battle command is actually used to give the proper fail message to bide. | |||
2018-01-31 | enum_start like const_def | Rangi | |
2018-01-10 | Other files belong in data/battle/ | Remy Oukaour | |
2017-12-28 | endm -> ENDM | xCrystal | |
2017-12-28 | Uppercase MACRO and EQU(S) according to the style guide | xCrystal | |
2017-12-27 | Remove redundant data/ filename prefixes | Remy Oukaour | |