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2019-03-10Rename some call/jump script commands to avoid confusion with jr/jp asm ↵Rangi
instructions Fixes #580
2019-03-10Rename more script commands for consistency and predictabilityRangi
Fixes #540
2019-02-16dba exists, use itRangi
2019-02-16passtoengine -> autoinputRangi
2018-05-05fix-various-little-thingsmid-kid
A compilation of suggestions from the discord that don't deserve separate commits and are not questionable at all™.
2018-02-25Default macro parameters use recursion; avoids repeating internal structureRangi
2018-02-25* loadmenuheader -> loadmenu (ead103d)Rangi
* objectface -> turnobject (c834bda)
2018-02-03map → map_id; map_def → map; map_data → map_attributesRangi
2018-02-02spriteface → objectface, consistent with the other script commandsRangi
2018-02-02Remove checkmorn/checkday/checknite macrosRangi
2018-02-02Script commands don't have underscoresRangi
2018-01-23MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue ↵Rangi
#440)
2018-01-15Long lists of db/dw series with struct-defining macros belong in data/Remy Oukaour
2018-01-12Use more constants in scriptsRemy Oukaour
2017-12-28Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)Remy Oukaour
2017-12-28endm -> ENDMxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour