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events.asm
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Author
2019-03-10
Rename some call/jump script commands to avoid confusion with jr/jp asm ↵
Rangi
instructions Fixes #580
2019-03-10
Rename more script commands for consistency and predictability
Rangi
Fixes #540
2019-02-16
dba exists, use it
Rangi
2019-02-16
passtoengine -> autoinput
Rangi
2018-05-05
fix-various-little-things
mid-kid
A compilation of suggestions from the discord that don't deserve separate commits and are not questionable at all™.
2018-02-25
Default macro parameters use recursion; avoids repeating internal structure
Rangi
2018-02-25
* loadmenuheader -> loadmenu (ead103d)
Rangi
* objectface -> turnobject (c834bda)
2018-02-03
map → map_id; map_def → map; map_data → map_attributes
Rangi
2018-02-02
spriteface → objectface, consistent with the other script commands
Rangi
2018-02-02
Remove checkmorn/checkday/checknite macros
Rangi
2018-02-02
Script commands don't have underscores
Rangi
2018-01-23
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue ↵
Rangi
#440)
2018-01-15
Long lists of db/dw series with struct-defining macros belong in data/
Remy Oukaour
2018-01-12
Use more constants in scripts
Remy Oukaour
2017-12-28
Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)
Remy Oukaour
2017-12-28
endm -> ENDM
xCrystal
2017-12-28
Uppercase MACRO and EQU(S) according to the style guide
xCrystal
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour