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2015-12-07new and updated music macrosPikalaxALT
2015-12-06A stab at audio engine.PikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-29buttonsoundPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-23bug contest judgint labelsPikalaxALT
2015-11-23more trade animation labelsPikalaxALT
2015-11-23trade animationPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-16Little cleanup on engine/scripting.asmPikalaxALT
2015-11-16Movement constants, script stackPikalaxALT
2015-11-15Fix some movement macro/function namesPikalaxALT
2015-11-13Creation of constants for OBJECT_09 indicesPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-11Further split bank 4PikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-10Move some gfx files around, also clock reset fnPikalaxALT
2015-11-09Some work on battle animationsPikalaxALT
2015-11-07battle/ai/switch.asm and more battle/effect_commands.asmPikalaxALT
2015-11-06Still more battle command labelsPikalaxALT
2015-11-06More battle command labelsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-11-04Status screen editsPikalaxALT
2015-11-03Battle Tower trainer textPikalaxALT
2015-11-02Removed \2\@ from map_header_2PikalaxALT
2015-10-30Enumerate text constantsPikalaxALT
2015-10-24Address comments on PR 322PikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-17Battle intro animation functionPikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-10-13UnicodeIIMarckus
2015-10-11Magikarp functions moved to event/magikarp.asmPikalaxALT
2015-10-09More radio labelsPikalaxALT
2015-10-04soft resetPikalaxALT
2015-09-09Fix typos in comments.IIMarckus
2015-08-17Add radio_constants.asm, update "map" macroPikalaxALT
2015-07-31Split fourth-to-last byte of person_event into nybble argumentsPikalaxALT
2015-07-29Reworked person_event argumentsPikalaxALT
2015-07-25Macro update, roam mon annotationsPikalaxALT
Updated map and mapgroup macros to get around an rgbds bug. Legendary beast locale handling annotated and relabeled. Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
2015-07-23Replaced GROUP_, MAP_ references with the map macroPikalaxALT
Updated macros that rely on the GROUP_, MAP_ constants to use the map macro Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme Added new macro elevfloor to simplify the definition of elevators under this new scheme
2015-07-22Various annotationsPikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.
2015-07-18Trainer data structure and field move functionsPikalaxALT
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
2015-07-18Updated signpost items and person_event flagsPikalaxALT
2015-07-16Special script annotation, trainer constant enumeration, person-event ↵PikalaxALT
structure update
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-07-13- Update variable sprites to use constants rather than fixed valuesPikalaxALT
2015-07-13Replace EVENT_ALWAYS_THERE with -1PikalaxALT
2015-07-09Split the sixth argument of map_header into separate arguments.IIMarckus
From PikalaxALT.