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2018-02-03Macro factors out sine code, just like sine data, since it's used 5 timesRangi
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
2018-02-03map → map_id; map_def → map; map_data → map_attributesRangi
2018-02-03Use fixed-point DIV function for a generalized sine_wave table macroRangi
2018-02-03can't achieve this with rgbds 0.3.5Rangi
2018-02-02use "x + -1" not "x +- 1"Rangi
(TODO: use "x - 1" once rgbds allows it)
2018-02-02sine_wave macro parameterizes table size, not frequency ("amplitude" was an ↵Rangi
incorrect comment)
2018-02-02oopsRangi
2018-02-02Legacy support macrosRangi
2018-02-02spriteface → objectface, consistent with the other script commandsRangi
2018-02-02Remove checkmorn/checkday/checknite macrosRangi
2018-02-02Similar formatting for similar WRAM areasRangi
2018-02-02Script commands don't have underscoresRangi
2018-02-01warp_event x, y, map, warp_idRangi
2018-02-01More comments and macrosRangi
2018-01-31enum_start like const_defRangi
2018-01-31const_def NRangi
2018-01-28grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/gRangi
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-23Prefix wram labels with w, part 1.luckytyphlosion
Handle edge cases first.
2018-01-23MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue ↵Rangi
#440)
2018-01-23trainers put the class and id first: `trainer YOUNGSTER, JOEY1, ...`Rangi
2018-01-23hiddenitem, like itemball and object_event, puts the item first and the ↵Rangi
event last
2018-01-23Struct macros should have their main label outside the macroRangi
2018-01-22PALETTE_SIZERangi
2018-01-22tile+color macros in gfx.asmRangi
2018-01-20PARTY_LENGTH; MON_NAME; sgb_border.binRemy Oukaour
2018-01-18Better TX_SOUND_* namesRemy Oukaour
2018-01-18More charmap and home/text.asm documentation for JP charsRemy Oukaour
2018-01-16Avoid "+- 1" at every maskbitsRemy Oukaour
2018-01-15Long lists of db/dw series with struct-defining macros belong in data/Remy Oukaour
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵Remy Oukaour
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm
2018-01-13menu_coords macro for (x1, y1, x2, y2) order (see issue #440)Remy Oukaour
2018-01-13Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for ↵Remy Oukaour
map scripts
2018-01-12Use more constants in scriptsRemy Oukaour
2018-01-10Other files belong in data/battle/Remy Oukaour
2018-01-10Resolve #461Remy Oukaour
2018-01-10Use maskbits more, and clarify its usageRemy Oukaour
2018-01-10Specialized macros go with their data/codeRemy Oukaour
2018-01-07Reorganize some macrosRemy Oukaour
* tileset data macros go atop their related files, like all the ones in data/ * charmaps are not macros
2018-01-02dsprite always has 6 argumentsRemy Oukaour
2018-01-02No more mobile EQUS ret (replace with Stubbed_ + ret)xCrystal
2018-01-01Merge pull request #451 from yenatch/document-battle-anim-macrosyenatch
Fix and document some battle animation macros
2018-01-01Document some more battle animation commandsyenatch
2017-12-30Merge pull request #450 from roukaour/masteryenatch
Constants for TextBoxFlags
2017-12-29bgrows → * BG_MAP_WIDTHRemy Oukaour
No dims macro
2017-12-29hldims, bcdims, dedimsRemy Oukaour
2017-12-29Define ld_dims for in-order (width, height) pairsRemy Oukaour
2017-12-29Coordinate macros all have similar structureRemy Oukaour
2017-12-29Fix anim_obj x/y valuesyenatch
- negative values have no meaning - left in optional tile x/y for backwards compatibility