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2017-12-24Support old one-argument sound_duty macro, similar to callab/callba legacy ↵Remy Oukaour
support
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-23Document the meaning of hour and daytime values for person_eventsRemy Oukaour
2017-12-15Move more main.asm code into individual filesRemy Oukaour
2017-12-15Add a map_connection_struct macroRemy Oukaour
2017-12-15Move all misc/ and unknown/ files to meaningful directoriesRemy Oukaour
2017-12-15Correct `endturn` valueRemy Oukaour
2017-12-15Start documenting effect commandsRemy Oukaour
2017-12-15More comments for macrosRemy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
Move some data into a pokemon/ subdirectory
2017-12-14Clarify which gfx anim commands are for oamRemy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2017-12-12Use constants for asm collision dataRemy Oukaour
2017-12-12xy_trigger handles $0 padding, so map scripts are simplerRemy Oukaour
2017-12-12Add basic documentation for text commands.Remy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
Start more documentation
2017-12-11Comments distinguish "move effects" and "effect commands"Remy Oukaour
Effect command enums are used like constants, not macros
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11Document macros/map.asmRemy Oukaour
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events) Prefix FLOOR to the `elevfloor` constants
2017-12-10Use new palette constantsRemy Oukaour
2017-12-09Move some gfx/unknown/ files into meaningful directoriesRemy Oukaour
2017-12-09More WRAM cleanupRemy Oukaour
2017-12-09More constantsRemy Oukaour
2017-12-09Define more charmap characters and use them in place of hard-coded numbersRemy Oukaour
2017-09-24Remove contents.asmyenatch
2016-07-29Movement macro enums are now relativePikalaxALT
2016-07-29pitchoffset macro to replace forceoctavePikalaxALT
2016-05-14Unify directional movement macrospikalaxalt
2016-05-14Unify step_sleep macropikalaxalt
2016-05-13Refine labels in engine/trade/animation.asmpikalaxalt
2016-05-10reinterpret sound_duty macropikalaxalt
2016-05-10No more unknownmusicpikalaxalt
2016-05-10Pitch wheelpikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-04-30Copycat labels; macro for the Crystal-only Unown chamber unlock wordspikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-10Alan's script pointers are now local references; movement_tree_shake for ↵pikalaxalt
sudowoodo on route 36
2016-03-08Merge branch 'master' of https://github.com/pret/pokecrystalpikalaxalt
2016-03-03Use the dakuten characters.yenatch
2016-03-01Battle animation annotationsPikalaxALT
2016-01-28Add missing file macros/pals.asmPikalaxALT
2016-01-09Pokegear functions and RAM labelsPikalaxALT
2016-01-09Finish labels in engine/namingscreen.asmPikalaxALT
2016-01-09Split base statsPikalaxALT
2016-01-07wram macros moved to new filePikalaxALT
2016-01-05maptrigger macroPikalaxALT
2016-01-04more gfx-related labelsPikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-25Labels relating to odd eggPikalaxALT