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AgeCommit message (Expand)Author
2017-12-15More comments for macrosRemy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
2017-12-14Clarify which gfx anim commands are for oamRemy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2017-12-12Use constants for asm collision dataRemy Oukaour
2017-12-12xy_trigger handles $0 padding, so map scripts are simplerRemy Oukaour
2017-12-12Add basic documentation for text commands.Remy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
2017-12-11Comments distinguish "move effects" and "effect commands"Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
2017-12-11Document macros/map.asmRemy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2017-12-09Move some gfx/unknown/ files into meaningful directoriesRemy Oukaour
2017-12-09More WRAM cleanupRemy Oukaour
2017-12-09More constantsRemy Oukaour
2017-12-09Define more charmap characters and use them in place of hard-coded numbersRemy Oukaour
2017-09-24Remove contents.asmyenatch
2016-07-29Movement macro enums are now relativePikalaxALT
2016-07-29pitchoffset macro to replace forceoctavePikalaxALT
2016-05-14Unify directional movement macrospikalaxalt
2016-05-14Unify step_sleep macropikalaxalt
2016-05-13Refine labels in engine/trade/animation.asmpikalaxalt
2016-05-10reinterpret sound_duty macropikalaxalt
2016-05-10No more unknownmusicpikalaxalt
2016-05-10Pitch wheelpikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-04-30Copycat labels; macro for the Crystal-only Unown chamber unlock wordspikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-04-10Alan's script pointers are now local references; movement_tree_shake for sudo...pikalaxalt
2016-03-08Merge branch 'master' of https://github.com/pret/pokecrystalpikalaxalt
2016-03-03Use the dakuten characters.yenatch
2016-03-01Battle animation annotationsPikalaxALT
2016-01-28Add missing file macros/pals.asmPikalaxALT
2016-01-09Pokegear functions and RAM labelsPikalaxALT
2016-01-09Finish labels in engine/namingscreen.asmPikalaxALT
2016-01-09Split base statsPikalaxALT
2016-01-07wram macros moved to new filePikalaxALT
2016-01-05maptrigger macroPikalaxALT
2016-01-04more gfx-related labelsPikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-25Labels relating to odd eggPikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-24Merge branch 'master' of github.com:pret/pokecrystal into scriptmacrorenamingPikalaxALT
2015-12-23More labels related to battle animsPikalaxALT
2015-12-23Battle animsPikalaxALT
2015-12-17Mobile trade animations, pokepic animationsPikalaxALT
2015-12-15MenuPikalaxALT
2015-12-15Replaced SignpostItem with Hidden(ItemName)PikalaxALT
2015-12-15No more ItemFragmentPikalaxALT