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path: root/maps/MobileBattleRoom.asm
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2016-01-05maptrigger macroPikalaxALT
2015-12-26More mobile-related labels; remove unneeded map object constantsPikalaxALT
2015-12-10.TriggerX labels are now consistently 0-basedPikalaxALT
2015-11-27Person event constants for each mapPikalaxALT
2015-11-26Battle Tower scripts and text labelsPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-07-23Replaced GROUP_, MAP_ references with the map macroPikalaxALT
Updated macros that rely on the GROUP_, MAP_ constants to use the map macro Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme Added new macro elevfloor to simplify the definition of elevators under this new scheme
2015-07-21Added labels to different parts of the map script and event headersPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.
2015-07-16Special script annotation, trainer constant enumeration, person-event ↵PikalaxALT
structure update
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-07-10Trim address comments from maps.IIMarckus
2015-06-26Labels for the heal machine; spriteface constants.yenatch
2015-06-23Remove trailing newlines.IIMarckus
2015-02-11Use labels for script specials instead of constants/static values.yenatch
2015-01-20Stop using the preprocessor.yenatch
2014-04-30Music and sound effect constants in map events.yenatch
2014-03-06Text macros in maps/.yenatch
Looks fine at a glance.
2013-02-17Split map scripts, text, events from main.asmyenatch
The commit we deserve